Go Back   Lightwave Community at SimplyLightwave > Competitions > Previous Challenges & Competitions Area
Register FAQ Members List Calendar

Reply
 
Thread Tools
Old 13-08-2004, 02:18 PM   #46
Zeeman
Registered Member
 
Zeeman's Avatar
 
Join Date: Jan 2004
Location: Canada
Posts: 460
Default

good textures. did u use procedurals?
Zeeman is offline   Reply With Quote
Old 15-08-2004, 03:35 PM   #47
s2-speedy
Registered Member
 
s2-speedy's Avatar
 
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
Default

yeh i did use procedurals zeeman.

and its a gradient on the bump map ozwolf.

cheers 4 the comments an crits guys gota make the legs sumtime this week
s2-speedy is offline   Reply With Quote
Old 18-08-2004, 02:21 AM   #48
ozwolf
Registered Member
 
Join Date: Apr 2004
Location: Brisbane, Australia
Posts: 193
Default

I love gradients very effective. Looking great cant wait to see it with legs on.
ozwolf is offline   Reply With Quote
Old 18-08-2004, 07:10 PM   #49
s2-speedy
Registered Member
 
s2-speedy's Avatar
 
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
Default

thnks ozwolf. i med the legs 2day ill post a pic later. but i still gota do the feet.
s2-speedy is offline   Reply With Quote
Old 18-08-2004, 07:45 PM   #50
bullet_evader
Registered Member
 
bullet_evader's Avatar
 
Join Date: Nov 2003
Location: the netherlands
Posts: 798
Default

mmmh all people here are talking about those gradients stuff!!!
can someone explain me what it is
i know it has something to do with texturing, but i dont know the exact function of it!!! would be nice to know what you can do with it
__________________
Check out my homepage
sometimes the few have to give their lives for the many!!!
bullet_evader is offline   Reply With Quote
Old 21-08-2004, 04:27 PM   #51
s2-speedy
Registered Member
 
s2-speedy's Avatar
 
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
Default

ok im finally posting a pic of the model so far ... now wiv legs. this still is in progress but tell me wot u guys think.

just wireframes 4 now.
Attached Images
File Type: jpg wiref.jpg (30.8 KB, 110 views)
s2-speedy is offline   Reply With Quote
Old 21-08-2004, 04:28 PM   #52
s2-speedy
Registered Member
 
s2-speedy's Avatar
 
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
Default

and another, will post none wireframe pic later.
Attached Images
File Type: jpg wiref1.jpg (28.7 KB, 109 views)
s2-speedy is offline   Reply With Quote
Old 22-08-2004, 11:12 AM   #53
ozwolf
Registered Member
 
Join Date: Apr 2004
Location: Brisbane, Australia
Posts: 193
Default

looking good cant wait to see a render.
ozwolf is offline   Reply With Quote
Old 22-08-2004, 12:51 PM   #54
Cyroz2000
Registered Member
 
Join Date: Feb 2003
Posts: 102
Default

It looks great speedy,
but I think the mesh is really too dense at some parts... giving it a "boxy shape"
Cyroz2000 is offline   Reply With Quote
Old 22-08-2004, 01:07 PM   #55
s2-speedy
Registered Member
 
s2-speedy's Avatar
 
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
Default

cheers guys.

yeh i now wot u mean cyroz, i noticed that. i am guna try and round it out a bit b4 i texture it. the mesh does get a bit dense in sum areas because of the creases i wanted but ill try and neatin it up.

thnks
s2-speedy is offline   Reply With Quote
Old 29-08-2004, 10:38 PM   #56
s2-speedy
Registered Member
 
s2-speedy's Avatar
 
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
Default

ok i finally done a render of the legs and feet.
here it is. IGNORE THE TEXTURE ON IT as i left it on from b4, not final,ill fix it all late. i jsut wanted to know wot u guys think of the actual model. cheers
Attached Images
File Type: jpg newdino.jpg (166.2 KB, 74 views)
s2-speedy is offline   Reply With Quote
Old 30-08-2004, 12:26 AM   #57
s2-speedy
Registered Member
 
s2-speedy's Avatar
 
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
Default

lol i just noticed a little footprint on my dino above haha. sum little feck.er bin wlkin over him. neway. here is another shot of my dino in modeller.
Attached Images
File Type: jpg newdino1.jpg (142.0 KB, 70 views)
s2-speedy is offline   Reply With Quote
Old 30-08-2004, 12:27 AM   #58
s2-speedy
Registered Member
 
s2-speedy's Avatar
 
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
Default

and another wiv other angles of feet and close up of head.
Attached Images
File Type: jpg newdino3.jpg (168.3 KB, 67 views)
s2-speedy is offline   Reply With Quote
Old 30-08-2004, 07:39 AM   #59
ozwolf
Registered Member
 
Join Date: Apr 2004
Location: Brisbane, Australia
Posts: 193
Default

Hey speedy looks great.

Like cyroz said still boxy in some places. good work.
ozwolf is offline   Reply With Quote
Old 30-08-2004, 01:06 PM   #60
s2-speedy
Registered Member
 
s2-speedy's Avatar
 
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
Default

thnks OZ
yeh it does a bit, i kinda like it that way but if it looks boxy it may look like crap modelin wen they judge it, so ill try and round it out a bit b4 i texture, i meant to do it wen cyroz sed but i 4got. thnks 4 reminder.
s2-speedy is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Sept/Oct-noob-lothlorien lothlorien Previous Challenges & Competitions Area 15 19-10-2005 08:38 PM
Sept/Oct - Noob - JM317 JM317 Previous Challenges & Competitions Area 5 19-09-2005 05:03 AM
Sept/Oct - Noob - pianoman pianoman Previous Challenges & Competitions Area 8 18-09-2005 04:59 PM
dec/jan - noob - s2-speedy s2-speedy Previous Challenges & Competitions Area 22 06-01-2005 10:35 PM
Aug/Sept-Noob-Krull Krull Previous Challenges & Competitions Area 45 01-10-2004 07:39 AM


Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */