![]() |
#46 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
|
![]()
good textures.
![]() |
![]() |
![]() |
![]() |
#47 |
Registered Member
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
|
![]()
yeh i did use procedurals zeeman.
and its a gradient on the bump map ozwolf. cheers 4 the comments an crits guys ![]() ![]() |
![]() |
![]() |
![]() |
#48 |
Registered Member
Join Date: Apr 2004
Location: Brisbane, Australia
Posts: 193
|
![]()
I love gradients very effective. Looking great cant wait to see it with legs on.
|
![]() |
![]() |
![]() |
#49 |
Registered Member
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
|
![]()
thnks ozwolf. i med the legs 2day ill post a pic later. but i still gota do the feet.
![]() |
![]() |
![]() |
![]() |
#50 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
|
![]()
mmmh all people here are talking about those gradients stuff!!!
can someone explain me what it is ![]() i know it has something to do with texturing, but i dont know the exact function of it!!! would be nice to know what you can do with it ![]() |
![]() |
![]() |
![]() |
#51 |
Registered Member
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
|
![]()
ok im finally posting a pic of the model so far ... now wiv legs. this still is in progress but tell me wot u guys think.
just wireframes 4 now. ![]() |
![]() |
![]() |
![]() |
#52 |
Registered Member
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
|
![]()
and another, will post none wireframe pic later.
|
![]() |
![]() |
![]() |
#53 |
Registered Member
Join Date: Apr 2004
Location: Brisbane, Australia
Posts: 193
|
![]()
looking good cant wait to see a render.
|
![]() |
![]() |
![]() |
#54 |
Registered Member
Join Date: Feb 2003
Posts: 102
|
![]()
It looks great speedy,
but I think the mesh is really too dense at some parts... giving it a "boxy shape" |
![]() |
![]() |
![]() |
#55 |
Registered Member
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
|
![]()
cheers guys.
yeh i now wot u mean cyroz, i noticed that. i am guna try and round it out a bit b4 i texture it. the mesh does get a bit dense in sum areas because of the creases i wanted but ill try and neatin it up. thnks ![]() |
![]() |
![]() |
![]() |
#56 |
Registered Member
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
|
![]()
ok i finally done a render of the legs and feet.
here it is. IGNORE THE TEXTURE ON IT as i left it on from b4, not final,ill fix it all late. i jsut wanted to know wot u guys think of the actual model. cheers ![]() |
![]() |
![]() |
![]() |
#57 |
Registered Member
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
|
![]()
lol i just noticed a little footprint on my dino above haha. sum little feck.er bin wlkin over him. neway. here is another shot of my dino in modeller.
![]() |
![]() |
![]() |
![]() |
#58 |
Registered Member
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
|
![]()
and another wiv other angles of feet and close up of head.
![]() |
![]() |
![]() |
![]() |
#59 |
Registered Member
Join Date: Apr 2004
Location: Brisbane, Australia
Posts: 193
|
![]()
Hey speedy looks great.
Like cyroz said still boxy in some places. good work. |
![]() |
![]() |
![]() |
#60 |
Registered Member
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
|
![]()
thnks OZ
yeh it does a bit, i kinda like it that way but if it looks boxy it may look like crap modelin wen they judge it, so ill try and round it out a bit b4 i texture, i meant to do it wen cyroz sed but i 4got. thnks 4 reminder. ![]() |
![]() |
![]() |
![]() |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Sept/Oct-noob-lothlorien | lothlorien | Previous Challenges & Competitions Area | 15 | 19-10-2005 08:38 PM |
Sept/Oct - Noob - JM317 | JM317 | Previous Challenges & Competitions Area | 5 | 19-09-2005 05:03 AM |
Sept/Oct - Noob - pianoman | pianoman | Previous Challenges & Competitions Area | 8 | 18-09-2005 04:59 PM |
dec/jan - noob - s2-speedy | s2-speedy | Previous Challenges & Competitions Area | 22 | 06-01-2005 10:35 PM |
Aug/Sept-Noob-Krull | Krull | Previous Challenges & Competitions Area | 45 | 01-10-2004 07:39 AM |
|