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#46 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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looks very good bullet!!! Good job:tup:
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#47 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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thanks zeeman!!
i finished the new head, but now i need to know wich head you guys prefer. Let me know!!! ( the head attached to the body is the new one ). im starting to make hair now ![]() |
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#48 |
Registered Member
Join Date: Jul 2004
Posts: 33
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I definitley like the new one! Excellent work man; looking MUCH more like an authentic female head. Cute gal, if I must say so myself...even bald. Keep it up, looking forward to seeing her with hair.
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#49 |
Registered Member
Join Date: Oct 2003
Location: Westfield, Massachusetts
Posts: 111
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Yeah, the new one is much better...doesn't remind me of "Coneheads" as much as the other one. hehe
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#50 |
Registered Member
Join Date: Nov 2004
Location: Geneva, Switzerland
Posts: 50
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I love this girl
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#51 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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thanks for the comments...great you are like the new face better!!
i tryed to make some polygon hair, but without getting good results ![]() i think i give myself a break and go model something other ( something WITHOUT hair ![]() also if someone knows a good hair tutorial. i would like to know!! i now used the polygon hair tutorial at the newtek site http://www.newtek.com/products/light...modeling/hair/ I had problems with the shoulders. the hair is now sticking trough the shoulders, but i don't know how to make the mesh sollid so that i can't model the hair trought it! well i think i explained my problem very odd, but that's because of my english. i still hope you understand it ![]() otherwise tell me! thank you!! |
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#52 |
Registered Member
Join Date: Oct 2003
Location: Westfield, Massachusetts
Posts: 111
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Have you thought of useing the motion designer and then exporting the transformed mesh?
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#53 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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very thanks for the tip averageJoe. only one problem: i have no idea how the motion designer works! so im affraid i have to understand that first!! anyhow...i will give it a look!!
thanks again!! |
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#54 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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YEAH!!! i now know how the motion designer works ( it isn't that hard as i thought ).
i'm practising with a cloth object now. when i understand it some more, i will use this method for the hair!! so just wait another couple of days and she will have hair ( i hope ). |
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#55 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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Very long time I worked on this, but I have decided I will not die before i have created a realistic girl with lightwave
![]() I am starting all over again because i don't like the old one anymore, and because i think i can do better now. I could make a new threat about it, but since the plan is still the same ( creating a girl/female from about 18-22 years old ), i've decided to update this thread. well here's the start of the head again ( attempt 3 ![]() Oh btw...since i'm rather busy the next few months, I can't work on it that much, but i will try to work on it as much as possible. |
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#56 |
Full Access Member
Join Date: Sep 2004
Location: California, USA
Posts: 68
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Shes looking pretty nice!
The render is lovely as well. One thing that looked a bit off to me is that her forehead is a bit flat. Either that or the middle of her brows are somewhat pointed. The ear is awesome but looks like it could use a bit more tweaking in the middle as it looks a bit pinched: ![]() Granted I noticed these things after admiring your work for a while. The eyes really caught my attention. |
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#57 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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Thanks for the help man! I've changed the ear and forehead. and added the rest of the face.
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#58 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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Well, i think i make big progress here.
I know the eyelashes need some more work at the corner of the eye. but i think i can say the head is finished. Only need to add some teeth and hair, and then i can start with the body. Tips and/or critics are still welcome! |
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#59 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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I did a texture test. I think it turned out pretty cool. It's not done yet. but i am starting to understand how to texture a human head.
Things i am going to fix: - Eyebrows needs more depth - lipwrinkles also needs more depth - liptexture needs to fit the mouth better what do you guys thinking about the color of the lips? I'm having a hard job finding a good color for them. |
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#60 |
Full Access Member
Join Date: Sep 2004
Location: California, USA
Posts: 68
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Hey there Evader
Shes turning out very well, but there is something about the cheeks that is distracting me. Maybe the cheekbones are a bit too low? Or maybe I'm thinking they should have a more sunken in look. The lip color looks good to me. Keep rockin'! |
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