31-12-2004, 10:09 PM | #46 |
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no problem bullet_evader, Ive been working on the UV. I finishes the head and Im making the bump map. I took some time to test it.
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31-12-2004, 11:30 PM | #47 |
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The head is finished. bump and color. with eyes.
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06-01-2005, 02:28 AM | #48 |
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finished the bump for the torso.
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06-01-2005, 02:29 AM | #49 |
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back view
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06-01-2005, 07:34 AM | #50 |
The Maya Mountain
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Looking neat! I'd like to see more texture detail. Bump detail is good.
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06-01-2005, 07:45 AM | #51 |
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As requested, more detail. As I asked in the rules post about procedurals to enhance the maps, here is an example.these can then be baked to produce the final maps.
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06-01-2005, 08:00 AM | #52 |
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back.
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06-01-2005, 09:33 AM | #53 |
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nice work on that texture looks nice , i like the colours
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06-01-2005, 02:26 PM | #54 |
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looks good, but maybe you should add some rust and skretches!?!
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07-01-2005, 05:42 PM | #55 |
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rust, hmmm , I dont know if this looks right or not.
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07-01-2005, 06:12 PM | #56 |
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well...the color you used for the rust is perfect, but i personally would do something like this: http://www.michelekempees.com/rust%20bucket.jpg
but it's up to you |
07-01-2005, 07:33 PM | #57 |
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the previous pic was a gradient on a weight map.
this one is on the color map. Last edited by sandman300; 07-01-2005 at 07:45 PM. |
07-01-2005, 07:46 PM | #58 |
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here is another
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07-01-2005, 07:47 PM | #59 |
The Maya Mountain
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I highly recomend painting your details as opposed to procedurals.
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07-01-2005, 10:47 PM | #60 |
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I removed all the procedurals, all that is on the torso are the color, specularity, and bump UV maps. and I think the specularity isnt really doing anything.
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