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Old 24-08-2005, 11:22 PM   #46
Warlock 279
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...okay...finished up some final texturing issues with the kleenex box as well as made some adjustments to the kleenex itself...left the spider in the render just for fun b/c i still had him open from his texturing session...

[note: kleenex is intentionally spelled "kleanex" to avoid any copyright issues while remaining similar enough to the real thing that it won't be a distraction from the rest of the piece]
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Last edited by Warlock 279; 25-08-2005 at 01:48 AM.
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Old 25-08-2005, 12:17 AM   #47
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:beer: One crit is to make the transparency a bit lower...Just so you can't see the box through it.
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Old 25-08-2005, 01:51 AM   #48
Warlock 279
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...thanks for the crit...i'll definately be fixing that...its been buggin' me the whole time...i keep turning it down but never seem to get it low enough...i wish viper did transparency...

...alright here's the updated snake...i've revamped the textures on his head so that there are some larger scales on top and on his nose as well as around his mouth...ignore the lines in his eyes...kinda forgot i still had outlines on from the last wire version i rendered...
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Last edited by Warlock 279; 25-08-2005 at 05:39 AM.
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Old 25-08-2005, 05:06 AM   #49
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looking at it now, the 6:66 does look really good, and the fact that it cannot be a real time makes that add to it.

Kinda like a clock striking thirteen!

As for the transparency issue, just do test renders using the Limited Region option on the Render tab, and select a small square with both tissue and box.

I often use that option when adjusting a little bit.

~~CM!
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Old 25-08-2005, 05:42 AM   #50
Warlock 279
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hmmm...limited region...i'll have to give it shot...thanks merlin

...yeah i'm liking the 6:66 too...i may even do the 11:34 upside down and backwards to that it reads properly or i could go ahead and just spell it out...i do like the idea of it saying something that it really couldn't tho...
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Old 25-08-2005, 02:45 PM   #51
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Looking cool!
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Old 26-08-2005, 05:31 AM   #52
Warlock 279
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...well i think i finally got the kleenex box/tissue thing sorted out....

...merlin...thanks for the heads up on the limited region thing...saved me some time....i'll be using that in the future i suspect...
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Old 26-08-2005, 05:37 AM   #53
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...i spent all day working on this...well except the part of the day i spent looking for a friggin' reference which was the better part of 3 hours maybe 4...and couldn't find anything so i finally called it quits and decided to wing it...so i dropped grey's [anatomy] skull into the background and went to town on it...and i guess this is what happens when you wing it... :headbang:

...you can ignore the weird creepy half smile that its got goin' on...

...also note...there are no ears as of yet...you would have realized that for yourself...but i felt like pointing it out...

[needs sleep...this project is starting to exhaust me...:zzz: ]
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Last edited by Warlock 279; 26-08-2005 at 05:39 AM.
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Old 26-08-2005, 05:51 PM   #54
vedic kings
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Wow! this is some very nice modeling!!

I can't wait to see this finish!

Good luck
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Old 26-08-2005, 08:43 PM   #55
Warlock 279
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...vedic kings...thatnks for the comments...i can't wait for this to be finished either...you're is looking cool too...i don't think you could have squeezed anymore blood in there tho....


...and i said..."let there be ears" ...and then there were ears...maybe not the best ears...but they shall serve the purpose [yes...my sanity is slipping...]
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Old 26-08-2005, 09:33 PM   #56
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Wicked....he's just asking for trouble :attn:
Well, Jesus did say "Ask and you shall recieve." didn't he?
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Old 26-08-2005, 11:10 PM   #57
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Lol, yeah no more blood is needed thats for sure
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Old 27-08-2005, 12:02 AM   #58
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By the way vedic kings, saw your entry.... duuuuuude, that's sick (in the best way, of course)
Here's a cold one on me, you must be tired after chopping all those body parts :beer:
What the heck, here's another one :beer:
Keep up the good work.

P.S. I hope it was a rusty saw...
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Old 27-08-2005, 12:48 AM   #59
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Hey thanks man!

Here one for you :beer:

Yeah I hope i'm not warp from this challenge lol!!
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Old 27-08-2005, 08:07 AM   #60
Warlock 279
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..."rusty saw" ::shudders::

...oh you're warped alright...both of you...

...anyway here's a little sneak peak at where i'm heading...still a lot to do with the expression and what not...as well as popping some veins and all that good stuff...but this is where i'm at now...

...ever get one of those bright ideas like..."instead of weighting and rigging...why don't i just endomoprh?" ...yeah :headbang:
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Last edited by Warlock 279; 27-08-2005 at 08:09 AM.
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