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Old 03-12-2005, 06:50 PM   #46
t1ck135
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very nice work, this is gonna look realistic
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Old 08-12-2005, 03:55 PM   #47
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Looking real nice.

You can play around with the diffuse level of the metal surface to give you more options. Also you can turn down the brightness of the hdri image if it starts to blow out. Try using an area light as Mark suggested as your main light with other lights to add fill lighting. Experiment using different colors in your lights. You may also consider a very fine procedural noise to your metal surface to break it up a tad. Try a fractal noise at .0002 at a bump of maybe 10% as a starting point.

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Old 09-12-2005, 07:50 PM   #48
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Thanks for the suggestion, Odeone - I'll give it a go.

Okay, I hit the render button at 5am this morning, came back to it 15 hours later and it had done absolutely jack all! Not a single pixel in the little preview window and still on the first pass. I haven't the faintest idea what its doing, but maybe its time to start thinking of moving it into Messiah (I can use Messiah, right? It is a plug-in after all) Rassen Frassen global illumination.
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Old 09-12-2005, 08:08 PM   #49
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I'm 99 percent sure you are since people can use Zbrush to detail their models...
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Old 09-12-2005, 09:33 PM   #50
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In your global illumination settings, try turning down the rays per evaluation setting. Might make it run in a realistic amount or RAM (ie: At least a 32bit addressable amount :attn
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Old 10-12-2005, 07:11 AM   #51
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@Mark - tried setting rays per evaluation right down to the lowest possible setting, the whole thing still borked at me. Maybe half a gig really isn't enough for this kind of thing. Makes me wish I had a USB dongle, then I could take the whole shebang over to my bosses Macintosh with its 4GB memory and dual processor. Might actually do something then rather than sit there rendering images of a black cat in a coal cellar.

Messiah - I've played with it, and I've come to the conclusion I won't have enough time to figure out its finer details. Sure, the GI is fast and setting up GI is really easy, but beyond that I'm pretty stuffed.
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Old 10-12-2005, 07:41 AM   #52
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You don't have to use radiosity to get photoreal results.
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Old 10-12-2005, 10:28 AM   #53
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Test render for the internals.

Odeone - you're absolutely right - I think I've been caught up too much with all these buttons where I'm thinking "Yeh, lets turn on all these cos it'll make it look better" without actually knowing what I'm doing and then wasting huge amounts of time. Okay, scratch radiosity! Just reflections and the like are taking ages!
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Old 11-12-2005, 05:47 PM   #54
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Okay, I turned on all the various widgets - hit the render button on Saturday evening, came back on Sunday evening and its done.......not a lot. Still on the first pass, but at least it did something. Gotta figure out whats going on here.
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Old 12-12-2005, 05:26 PM   #55
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This might be a final render because my PC can't handle reflections turned on.....
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Old 16-12-2005, 07:37 PM   #56
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Congrats on being able to finish off the renders for your entry! Good luck and a Merry Christmas!
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