Go Back   Lightwave Community at SimplyLightwave > Your Work > W.I.P
Register FAQ Members List Calendar

Reply
 
Thread Tools
Old 31-01-2006, 07:22 AM   #46
JohnD5000
Registered Member
 
JohnD5000's Avatar
 
Join Date: Apr 2005
Location: Scotland
Posts: 165
Default

Ah, nice.
Christmas lights!
__________________
-JohnD


Check out my Tyrobosaurus Mechs thread!
JohnD5000 is offline   Reply With Quote
Old 31-01-2006, 02:20 PM   #47
davie563
Registered Member
 
davie563's Avatar
 
Join Date: Apr 2004
Location: Scotland
Posts: 604
Default

a few more ghostbusters toys :p

Proton -pack and guns :p
Attached Images
File Type: jpg proton-pack.jpg (15.3 KB, 97 views)
__________________
davie563 is offline   Reply With Quote
Old 31-01-2006, 04:33 PM   #48
davie563
Registered Member
 
davie563's Avatar
 
Join Date: Apr 2004
Location: Scotland
Posts: 604
Default

Here are the lights wired into the hose mains :p
Attached Images
File Type: jpg wires.jpg (78.7 KB, 95 views)
__________________
davie563 is offline   Reply With Quote
Old 31-01-2006, 04:39 PM   #49
JohnD5000
Registered Member
 
JohnD5000's Avatar
 
Join Date: Apr 2005
Location: Scotland
Posts: 165
Default

lol.
cool.
Very interesting.
__________________
-JohnD


Check out my Tyrobosaurus Mechs thread!
JohnD5000 is offline   Reply With Quote
Old 31-01-2006, 09:50 PM   #50
R4s1n
Full Access Member
 
R4s1n's Avatar
 
Join Date: Aug 2003
Location: Manchester, PA
Posts: 1,319
Default

Definately awesome!
What's the polycount here?
__________________
Johnny was a chemist's son, but Johnny is no more.
What Johnny thought was H2O was H2SO4.
R4s1n is offline   Reply With Quote
Old 02-02-2006, 03:59 PM   #51
davie563
Registered Member
 
davie563's Avatar
 
Join Date: Apr 2004
Location: Scotland
Posts: 604
Default

i think the poly count has hit 380,000 polys, so once there imported into layout, some of the models will freze, so im not sure about in lightwave im scared to check LOL

Here is a we texture update
Attached Images
File Type: jpg textures.jpg (89.4 KB, 80 views)
__________________
davie563 is offline   Reply With Quote
Old 02-02-2006, 10:52 PM   #52
R4s1n
Full Access Member
 
R4s1n's Avatar
 
Join Date: Aug 2003
Location: Manchester, PA
Posts: 1,319
Default

Do you make the models as Bounding Boxes in Layout? That's what i usually do to keep LW from getting too bogged up with SubD's.
__________________
Johnny was a chemist's son, but Johnny is no more.
What Johnny thought was H2O was H2SO4.
R4s1n is offline   Reply With Quote
Old 03-02-2006, 04:27 AM   #53
Peter Murphy
Registered Member
 
Peter Murphy's Avatar
 
Join Date: Nov 2004
Posts: 51
Default

It really depends what he is modelling.

But in general its never a good idea to start off with a box and just keep subdividing into it. You'll end up with a huge poly mesh. You should be chopping, cutting into it. Adding polys and mending areas. Beveling, smooth shifting the little areas etc.

It looks great fraser. Some renders of objects wouldnt go a miss. I'd like to see them rendered out instead of the screen grabs. This way we can see your true potential of texturing. Cant really tell from the modeler shots.
__________________
Peter Murphy is offline   Reply With Quote
Old 03-02-2006, 09:15 AM   #54
KrisYoung1980
Registered Member
 
KrisYoung1980's Avatar
 
Join Date: Sep 2004
Location: Scotland
Posts: 294
Default

I think what R4s1n meant was the 'display as bounding box' option in layout which allows you to work with high poly objects quickly as it doesnt display the object on screen, just its bounding box. Doesn't actually have anything to do with the way you model it, but good tips there never-the-less...

P.S. Pogs or Tazos - discuss.
KrisYoung1980 is offline   Reply With Quote
Old 03-02-2006, 04:01 PM   #55
davie563
Registered Member
 
davie563's Avatar
 
Join Date: Apr 2004
Location: Scotland
Posts: 604
Default

here are some more toys textured, i added some actual renders, u will see more of these when i actually start lighting the final scene...

:beer:
Attached Images
File Type: jpg toys.jpg (89.0 KB, 67 views)
__________________
davie563 is offline   Reply With Quote
Old 03-02-2006, 04:13 PM   #56
JohnD5000
Registered Member
 
JohnD5000's Avatar
 
Join Date: Apr 2005
Location: Scotland
Posts: 165
Default

Nice, the blue on R2's "face" looks a bit too light though. Should it not be the same as the other blues?
__________________
-JohnD


Check out my Tyrobosaurus Mechs thread!
JohnD5000 is offline   Reply With Quote
Old 03-02-2006, 05:17 PM   #57
R4s1n
Full Access Member
 
R4s1n's Avatar
 
Join Date: Aug 2003
Location: Manchester, PA
Posts: 1,319
Default

>.< guess i should have explained it a bit more....
__________________
Johnny was a chemist's son, but Johnny is no more.
What Johnny thought was H2O was H2SO4.
R4s1n is offline   Reply With Quote
Old 03-02-2006, 05:53 PM   #58
davie563
Registered Member
 
davie563's Avatar
 
Join Date: Apr 2004
Location: Scotland
Posts: 604
Default

ok, im not posting any more renders, these are just 2min quick renders to let u see the thing in the flesh and the bump maps aswell, i havent got the colour or anythin right yet, because they will be changed the min they go into the final scene ........

Ill get some renders up once i start on the final scene

:beer:
__________________
davie563 is offline   Reply With Quote
Old 03-02-2006, 05:58 PM   #59
davie563
Registered Member
 
davie563's Avatar
 
Join Date: Apr 2004
Location: Scotland
Posts: 604
Default

Hi, here is my logo design for my animation, im starting to think of possible intro animation using the following design, was just wondering if anybody had any particualr ideas when they looked at it as to how it could be animated, nice to hear what u guys think, might give me a few ideas :p

Cheers :beer:
Attached Images
File Type: jpg logo.jpg (6.2 KB, 62 views)
__________________
davie563 is offline   Reply With Quote
Old 03-02-2006, 09:04 PM   #60
JohnD5000
Registered Member
 
JohnD5000's Avatar
 
Join Date: Apr 2005
Location: Scotland
Posts: 165
Default

Got no idea, maybe could burst out of a toy box or a pile of toys.
Yeah I meant to say the bump maps on R2 are good.
__________________
-JohnD


Check out my Tyrobosaurus Mechs thread!
JohnD5000 is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
TOYS-eRP eRP Previous Challenges & Competitions Area 3 14-10-2023 11:07 AM
TOYS-wozzyke wozzyke Previous Challenges & Competitions Area 27 03-03-2003 01:09 AM
Toys - RiGLEY RiGLEY Previous Challenges & Competitions Area 19 02-03-2003 02:30 PM
Toys - Vertiis vertiis Previous Challenges & Competitions Area 1 17-02-2003 11:56 AM
Toys - Moebius Moebius Previous Challenges & Competitions Area 22 09-02-2003 03:00 AM


Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */