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#46 |
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Join Date: Apr 2005
Location: Scotland
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Ah, nice.
Christmas lights! |
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#47 |
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a few more ghostbusters toys :p
Proton -pack and guns :p |
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#48 |
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Here are the lights wired into the hose mains :p
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#49 |
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lol.
cool. Very interesting. |
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#50 |
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Definately awesome!
What's the polycount here?
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Johnny was a chemist's son, but Johnny is no more. What Johnny thought was H2O was H2SO4. |
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#51 |
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i think the poly count has hit 380,000 polys, so once there imported into layout, some of the models will freze, so im not sure about in lightwave
![]() Here is a we texture update |
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#52 |
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Do you make the models as Bounding Boxes in Layout? That's what i usually do to keep LW from getting too bogged up with SubD's.
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Johnny was a chemist's son, but Johnny is no more. What Johnny thought was H2O was H2SO4. |
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#53 |
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It really depends what he is modelling.
But in general its never a good idea to start off with a box and just keep subdividing into it. You'll end up with a huge poly mesh. You should be chopping, cutting into it. Adding polys and mending areas. Beveling, smooth shifting the little areas etc. It looks great fraser. Some renders of objects wouldnt go a miss. I'd like to see them rendered out instead of the screen grabs. This way we can see your true potential of texturing. Cant really tell from the modeler shots.
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#54 |
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I think what R4s1n meant was the 'display as bounding box' option in layout which allows you to work with high poly objects quickly as it doesnt display the object on screen, just its bounding box. Doesn't actually have anything to do with the way you model it, but good tips there never-the-less...
P.S. Pogs or Tazos - discuss. ![]() |
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#55 |
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here are some more toys textured, i added some actual renders, u will see more of these when i actually start lighting the final scene...
:beer: |
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#56 |
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Nice, the blue on R2's "face" looks a bit too light though. Should it not be the same as the other blues?
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#57 |
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>.< guess i should have explained it a bit more....
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Johnny was a chemist's son, but Johnny is no more. What Johnny thought was H2O was H2SO4. |
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#58 |
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ok, im not posting any more renders, these are just 2min quick renders to let u see the thing in the flesh and the bump maps aswell, i havent got the colour or anythin right yet, because they will be changed the min they go into the final scene ........
Ill get some renders up once i start on the final scene :beer: |
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#59 |
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Hi, here is my logo design for my animation, im starting to think of possible intro animation using the following design, was just wondering if anybody had any particualr ideas when they looked at it as to how it could be animated, nice to hear what u guys think, might give me a few ideas :p
Cheers :beer: |
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#60 |
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Got no idea, maybe could burst out of a toy box or a pile of toys.
Yeah I meant to say the bump maps on R2 are good. |
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