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#46 |
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Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
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Its been a while since my last post but I have been working on the turtles. I thought id show this progress, its basically my first Normal Map job. Just been learning some techniques and how to apply it. In the shot ive shown you what the turtle skin texture is like on the real toy and im trying to copy it so mine is like that.. although its plastic..it has a slight bumpy texture to it. So ignore the eyeband and the lighting in this shot, this is more of a test to get the bump texture right. I'm fairly happy with it for a first attempt but may tweek it some more. Any other comments and crits welcome.
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#47 |
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Join Date: Apr 2011
Location: Perth Australia
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well done mate!!
cheers bullet
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#48 |
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Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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That's looking pretty cool for a first pass. Maybe modulate the bump layer a little with a slightly larger scale bump overlay and up the spec/glossiness and I think you'll have a killer match for the original.
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#49 |
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Location: ENGLAND UK
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Thanks mark. I was thinking exactly the same thing for the next / final render.
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#50 |
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Join Date: Aug 2009
Posts: 15
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Nice Shading s2-speedy - Good Luck With Your Rendering ............
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#51 |
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Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
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Thanks Nuke - Glad you like it.
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#52 |
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Join Date: Jul 2004
Location: ENGLAND UK
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Got a few days off work so I could put some time in on this in the next few days. Its not much but I thought I'd show you all a quick render of the stand that these toys come with. Each turtle comes with a stand (either a path/sidewalk or road section) that can all clip together to create a full scene. I still need to model a lampost and a fire hydron and little bits of debris.
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#53 |
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Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
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UV'd Donatellos weapon.
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#54 |
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Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
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And touched up the head a bit more with the normal map and textued the rest of him.
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#55 |
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Join Date: Dec 2004
Location: Where the wild things are...
Posts: 172
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Looks good, especially the last texture shot of Don.
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#56 |
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Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
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Just rigged Michaelangelo's Knunchucks and did a quick test in layout to make sure the bones move the links in the chain ok.
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#57 |
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Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
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Thanks warlock
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#58 |
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Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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Looking cool. Are you using sss for your plastic?
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#59 |
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Join Date: Jun 2010
Posts: 18
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I have never been a fan of the turtles, but you made him look so good ...
Your a Top-Notch Lightwaver, definitely your gonna show those Maya artists what Lightwave can do. |
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#60 |
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Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
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Thanks for the comments guys. I'm doing my best and glad you like it
![]() Quick question. I've got all 4 turtles made, rigged and textured all to stand on the platform but now im just wondering, do you think I should just have 1 chosen turtle or all 4 of them together? |
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