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#76 |
Registered Member
Join Date: Sep 2004
Location: Scotland
Posts: 294
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Looks VERY nice - I'm not sure if its the right style for your story though - up to you really! You got your characters going yet?
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#77 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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hi, i was thinking of making my animation all from the view of a handy-cam, u know i'll have a we flashing red record logo at the bottom and stuff, then as it goes into the darkness under the floor, i was going to have Night-Vision wipe in like a transition so u can see all the stuff, and then when it goes down into there living quaters u will se it slowley fade back to colour.
Well, the plan is to have this scene all lit and textured, im about level with the bike the now, in terms of progress, so i have about 12toys to texture, everything is just projedural work, i know they prob would be dirty but i also want the toys seen by the audience, so ill play about a bit. Hopefully come monday it will be characters for a week or so :p Realling looking forward to getting them started.. ![]() |
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#78 |
Registered Member
Join Date: Apr 2005
Location: Scotland
Posts: 165
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Maybe security cameras instead of steady cam? Without the wee record logo. Who's meant to be filming it?
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#79 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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ehh, i wasnt really goin into much detail about whos filmimg it ect... it was just going to be a more interesting way of producing it, i guess u could say it is 1 of those we spy camera, or simply just a fly on the wall shot...
I just wanted to make the shot go to nightvivsion because i love the grey-scale quality of the renders in the dark, the contrast between shades of blacks and greays has a very impressive result. Ill think about it some more, :beer: |
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#80 |
Registered Member
Join Date: Apr 2005
Location: Scotland
Posts: 165
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If you really wanna do it greyscale you don't need to come up with an excuse like it's a camera or a fly, you just do it cos you think it's a better effect than the colour. You could even add a tint of colour to the shot maybe a red or blue but still in a greyscale manner and say the lights are coloured.
People have strange lighting all the time just to convay mood, they don't need to explain where it's coming from. |
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#81 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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yeah, good point...
I like the idea of a blue tint or somthin, ill need to throw some tests 2gether in photoshop :p Cheers :beer: |
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#82 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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another angle shot :beer:
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#83 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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all of the toys are textured, im just got to work on the ground and also build all the we holes into the ground for wires ect... ill do that now, Here are some renders from different views to see if the night-vision style holds up and looks good at different angles
Cheers :beer: |
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#84 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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:p
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#85 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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here are some final shots :p
Added the wee holes at the sides so the characters can acces other parts of the house ![]() The comic bok has been moved out further into the middle :p Still to make the big hole, and also add some volumetric lights :p It should be complete this sunday, then its onto the living quaters and the main characters :beer: Woohoo ! |
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#86 |
Registered Member
Join Date: Sep 2004
Location: Scotland
Posts: 294
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Looks absolutely stunning Fraser, well done! I have to say though, as cool as the B/W images are, I can't help but feel that your animation will be missing something if you don't do it in full colour - just my personal feelings on the matter, it's obviously your call....
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#87 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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yeah, your right Kris. I do want to have most of my scene in colour, so what ill do is, the start will be colour, when we are in the boiler room and then when it goes under the ground and you see the characters for the 1st time, this will be all colour, then as it apporoaches the toys it will be in colour and it will convert to night-vision, then once it goes down into there living area it will go back to colour when you see the wee guys dancing away :p
Thats the plan, but ill need to see how it looks when its eddited. This night-vision effect will be created in after-effect in post pro, so it will be easy eough to use the colour originals and make 2 final version and see what all u guys think before hand-in :p Cheers :beer: |
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#88 |
Registered Member
Join Date: Sep 2004
Location: Scotland
Posts: 294
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Nice one, I was going to suggest that you tie the two together somehow, but wasn't quite sure how you would go about it. Looks absolutely phenomenal, can't wait to see the we guys gettin their groove on! They going to be break-dancing? a cockroach doing a backspin would be a sight to see!
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#89 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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ahh, its even better kris, they are playing the dance mat game, but its been converted to the GBA SP, :p so the guy will be goin at it using the D-pad as we would the big arcade version, but it goes all wrong, and yup !! He end on his back-side lol :beer:
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#90 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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I think the whole look of the stills you have shown so far is seriously cool! Suddenly the project is really starting to come together. Nice going!:attn:
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