08-10-2003, 03:58 PM | #1 |
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Strange Shadow Errors
I'm attempting to build this spaceship and I've ran into all kind of problems. It's curved surface is creating all kinds of strange effects when I render it. I've resolved a few of the problems I've encountered, but this latest one has me stumped, when I turn on the render shadows option I get a lot of these ugly triangles. It doesn't do it with the render shadows option turned off.How do I defeat this?
Hopefully this pic link works: |
08-10-2003, 05:44 PM | #2 |
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Have you checked for non-planar polys?
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08-10-2003, 07:04 PM | #3 |
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Hmm, no. How do I check for those? I'm a novice at this.
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08-10-2003, 07:08 PM | #4 |
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Hmm... Well, I don't have LW in front of me right now, but if I remember correctly, then the polygon statistics panel (^H, W) will show any non-planar polys.
You have four options to try and eliminate them: 1. Manually adjust points to make them planar. 2. Convert the object to subpatches 3. In the surface editor, change the max smoothing angle 4. Triple all 4 or greater point polys. |
08-10-2003, 07:53 PM | #5 |
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Thank you very much! I had 190 non-planars and I tripled them all and it went away. That was so easy, but I was stopped cold on that problem. It renders perfectly now.
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08-10-2003, 08:08 PM | #6 |
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No problem. That's what we're all here for.
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09-10-2003, 01:27 AM | #7 |
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Ya always watch out for those ugly non-planers there your first suspect in rendering anomalies.
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09-10-2003, 03:11 AM | #8 |
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if u can , try to post the final render with the nonplanar polygons gone
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09-10-2003, 03:23 AM | #9 |
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I am up against some nasty non-planar issues myself right now. Only I resist the idea of tripling them for various reasons. Mostly because I am trying to keep it real clean.
Spacedrive: Was the triple thing clean enough? Could you maybe post a shaded wireframe for me to see? Nice ship BTW. |
09-10-2003, 01:18 PM | #10 |
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I was pretty pleased with the results:
Now I have to do some major texture maps to complete it. I don't know if it would be clean enough if you were doing precise, close-up renders, but this was more than good enough for my purposes as this is as close as I'm going to get to the model in my scene. Last edited by spacedrive; 09-10-2003 at 03:11 PM. |
09-10-2003, 05:25 PM | #11 |
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Looks pretty good so far.
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