09-04-2004, 09:40 AM | #1 |
Registered Member
Join Date: Jan 2004
Location: Brisbane Australia
Posts: 100
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Stupid Questions
Soz for these question. When you go into the surface editor and you go to a surface and you head over to the enviroment tab why does it have 2 option for reflection maps and so on. Also how do you get back to normal when you click on one of he Es.
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09-04-2004, 10:30 AM | #2 |
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Not quite sure I follow you there?
If you're referring to the fact that there's two sets of controls, then that's because one is for a reflection map, and the other is for a refraction map. In order to remove an envelope (or a texture) from a channel, simply shift-click the 'E' (or 'T') button |
09-04-2004, 10:44 AM | #3 |
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Join Date: Jan 2004
Location: Brisbane Australia
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Thanks mark sorry my question was really poorly worded. What I meant is in the environment tab in surface editor why are you able to add two reflection maps, and what does the second one do. Are you able to uses the same reflection map for the refraction map or will it make it look funny.
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