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Old 27-01-2004, 09:32 AM   #1
square
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Default basic head modeling tut.

hi all,

My result of of the head modeling tutorial, im very new to 3d so spare me
I have problems with poly dislacment / errors, can anybody guide me to eliminate the errors in polygon structure ?

cheers and thanks,
sq]

smile.motion

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Old 27-01-2004, 11:04 AM   #2
R4s1n
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well its better than any heads that i have done
anyway from what i see the middle points of your face are not merged. Select all the middle points and click on the hotkey "i" then align on the x-axis 0. Then after it's all aligned mirror it across the x-axis. Hope thath helps a bit.

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Old 27-01-2004, 02:41 PM   #3
Fallenswordsman
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thought the hotkey was ctrl+v - could be wrong cos I don't have LW on my work computer.

Any chance of wireframes and some more views - i.e. profile and front view?
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Old 27-01-2004, 02:47 PM   #4
kumar
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Think you still have the splines there,,, remove them first.
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Old 27-01-2004, 03:47 PM   #5
K Dawg
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Originally posted by Fallenswordsman
thought the hotkey was ctrl+v - could be wrong cos I don't have LW on my work computer.

Any chance of wireframes and some more views - i.e. profile and front view?
Not quit right. The Shortcut is Shift+v
But he ment, the points might not be 100% on the 0 xAxis and thats why the line in the middle might be there. He just explained the way to get them in the middle. Of course there are different ways to do so.

I would use lasso in polygon mode and drag lasso around the polys in the right or left half. Then delet, select the points at the 0 x and ctrl+v to set the value. Then Shift+v to mirror the object

Oh by the way. how does evferyone get the shadow of any objects like the on on top. The white backgound and then the shadow. i never get that done.
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