21-01-2005, 04:25 PM | #1 |
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In-Editor texture quality?
Ok I know how to make the pixles the correct amount in a window but I have no idea how to make the pixle count large on the model itself. The only time I can see it with the full texture is if I render it, but that is very inefficient.
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22-01-2005, 09:25 AM | #2 |
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You can use Viper to see texture updates, and if you have a little cash, you can buy the greatest plugin known to man, Fprime from Worley.
Hope that helps.
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22-01-2005, 04:30 PM | #3 |
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Well that's all and good for Layout but I need to see it in Modeler and it's kinda rediculous to save ever second to see where the hell a button is on my geometry.
So there is no way to have the texture quality 1:1 in modeler or layout without rendering? That is a horrible, horrible mistake by Newtek.
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22-01-2005, 05:17 PM | #4 |
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Well, you could adjust the texture resolution up in the Display options panel...
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23-01-2005, 03:19 AM | #5 |
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Sounds to me like you're using an image that you're trying to match up in modeler. If so, why not use UV texturing and then handle that in modeler to make sure the pixels matchup regardless of where the photo is.
If you're not using a photo map, I'm confused on why you would worry other than visually where a button is? Hoop
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