Go Back   Lightwave Community at SimplyLightwave > Categories > Modeling
Register FAQ Members List Calendar

Reply
 
Thread Tools
Old 25-02-2004, 03:40 AM   #1
pixelone
Registered Member
 
Join Date: Jan 2004
Location: USA
Posts: 93
Default Modeling Clothes

My goal is to model a monk sitting in the meditation position. I am not sure how I am going to that just yet, but I am curious about how do you go about modeling clothes. i.e Robe that monks where. It would be a hooded robe covering his head only showing his face.

any ideas Abouth modeling the clothes on the monk in sitting position meditating?
pixelone is offline   Reply With Quote
Old 25-02-2004, 08:33 AM   #2
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

Well, you've got two real choices -

(1) Model the clothes as an integral, static part of the mesh. I'd do these as subpatches and then move the patches into position by hand - you could probably add a skeleton to the robe just as you would the main figure to get correct looking displacement.

(2) Model the clothes and apply motion designer to them. This would give you the most realistic cloth simulation, as the robes would be allowed to fall into the correct, natural configuration. However, this will take some time to calculate before you even begin to think about rendering.
Mark is offline   Reply With Quote
Old 25-02-2004, 02:21 PM   #3
chrispo
Full Access Member
 
chrispo's Avatar
 
Join Date: Mar 2003
Location: Belfast
Posts: 268
Default

What I do is grap the body, copy to a new layer, then grab all the polys the robe hits the body, then reassign a surface and smooth shift them out, or use thickener plugin, then tweak a bit and scale up slightly. Works for me, but I never have tackled real life organics before.
__________________


5 point polys, they just need to learn to subpatch and then we can all be freinds.www.thirddayimage.com
chrispo is offline   Reply With Quote
Old 25-02-2004, 03:09 PM   #4
kumar
Full Access Member
 
kumar's Avatar
 
Join Date: Sep 2003
Location: Singapore,
Posts: 913
Default

Go with no2,,,,,, as what mark said... MD rocks
kumar is offline   Reply With Quote
Old 25-02-2004, 03:34 PM   #5
chrispo
Full Access Member
 
chrispo's Avatar
 
Join Date: Mar 2003
Location: Belfast
Posts: 268
Default

Yes - pay no attention to the man behind the curtain.
__________________


5 point polys, they just need to learn to subpatch and then we can all be freinds.www.thirddayimage.com
chrispo is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Modeling clothes video tutorial suggestion nio103 Modeling 4 02-06-2020 07:25 AM
car modeling nanuta_raju Modeling 1 28-06-2005 05:36 PM
modeling, why ??? davie563 Modeling 4 02-06-2004 04:54 AM
clothes jimmysomebob LightWave Basics 1 29-03-2004 09:36 PM
car modeling moenzi Modeling 5 04-11-2003 04:54 PM


Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */