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Old 21-10-2011, 11:13 PM   #1
raukerman
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Join Date: Oct 2011
Posts: 3
Default Skelegon Problem - (2:12) Character Rigging and Walk Cycle Video

When I try to Record Pivot Rotation for the spine skelegon as shown in the Character Rigging and Walk Cycle Video (2:12 min), it results in my character deforming in a twisted, ugly way.

I'm using Lightwave 9.6. Is there something I need to turn off before I record the pivot rotation? I've tried turning off the bones, disabling deformation etc before recording the pivot roatation, but always get the same result.

Thanks for your help!

R
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Old 22-10-2011, 03:49 PM   #2
raukerman
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Join Date: Oct 2011
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I figured out the problem... Here's the steps that work in 9.6 for anyone else having trouble with this:

1) Convert skelegons to bones in layout
2) turn off bones
3) Now record the pivot rotation
4) set a keyframe for the bone
5) Hit "r" to set the rest length (this is the step I was missing)
5) turn bones back on
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