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#1 |
Registered Member
Join Date: Sep 2006
Posts: 8
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i did a simple link animation...and i have attached the files with this msg...in the 31st frame my link is showin an unusual move..can somebody plz check my file tell me where im wrong..thank u
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#2 |
Full Access Member
Join Date: Aug 2005
Location: Orange, CA
Posts: 162
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lwfreak,
Took a look and I've had this problem with character elbows and knees. I attached a fixed version of the project for your reference. What I do is prebend the joint a little. Sometimes if the bones are on a perfect plane you'll get these twitchy reversal type movements. In your case, I used the JointMove and moved the problem joint a little bit positive on the Y axis, then adjusted the nulls a bit on the Z. Probably not the textbook fix, not sure how the moved joint will effect your model deformation, but the twitch is gone. Happy LWing! |
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#3 |
Registered Member
Join Date: Sep 2006
Posts: 8
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thank u towerfan...for spending time to look at my problem...when i tried to follow ur steps..i couldnt able to complete JOINTMOVE operation... when i finished moving the joint a msg box pops up n says "IK WAS DISABLED BY THIS TOOL" ..n after tht nothin works only the nulls r rotating how to enable IK again...thanks
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#4 |
Full Access Member
Join Date: Aug 2005
Location: Orange, CA
Posts: 162
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Setup Tab -> General -> "Enable IK" tool
:beer: |
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#5 |
Registered Member
Join Date: Sep 2006
Posts: 8
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thanks for the tip towerfan...things r goin fine..
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