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#1 |
Registered Member
Join Date: Feb 2003
Location: St. Petersburg, FL
Posts: 2
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I'm not sure where to post this so this is as good a place as any...
I recently bought the Swift 3D plugin for Lightwave and I'm attempting my first model render to Flash. The final product I want is a model that the user can spin (left to right) and pitch (top to bottom). My question is how do I need to set the cameras in LW so that when rendered to SWFT it'll achieve this (with the necessary scripting, of course)? Does it require rendering a camera for the spin and a camera for the pitch? Thanks Siko
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Siko Graphics Extraordinaire |
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#2 |
Full Access Member
Join Date: Jun 2003
Location: Oregon
Posts: 367
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Man, I am on the wrong computer or I could give you the perfect like where they talk all about that. I don't even know how to point you there. Try searching the web, long and hard, its out there... I know it. You may try flashtools first and see if they have any links.... but it will probably come down to a good old fashioned search.
Big time sorry man. ![]() |
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#3 |
Full Access Member
Join Date: Mar 2003
Location: Belfast
Posts: 268
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I've Swift plug, use it tons on our sites: Sounds like you output all the files for each spin axis, then use rollovers to tell target to play etc.
Or just pay no attention to me ![]()
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#4 |
Full Access Member
Join Date: Sep 2003
Location: Singapore,
Posts: 913
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My question will be,,, why not use the quicktime vr? it can do what you want. Then import it and publish in flash.... Or just quicktime alone... Thats my 2 cents worth.
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#5 |
Full Access Member
Join Date: Mar 2003
Location: Belfast
Posts: 268
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I hear that kumar. But Im thinking he may want to embed it in the site more than a standalone VR.
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![]() 5 point polys, they just need to learn to subpatch and then we can all be freinds.www.thirddayimage.com |
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#6 |
Registered Member
Join Date: Feb 2003
Location: St. Petersburg, FL
Posts: 2
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Chrispo was correct in the method...render each camera for spin and pitch then use scripting in Flash. Haven't done it yet but that's the word. He's also correct in that I want to embed it in the site and make parts clickable. The VRML worked good but requires a VR browser. That's just one more possible issue and not a road we want to go down. Thanks all.
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Siko Graphics Extraordinaire |
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#7 |
Full Access Member
Join Date: Mar 2003
Location: Belfast
Posts: 268
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keep us posted.
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![]() 5 point polys, they just need to learn to subpatch and then we can all be freinds.www.thirddayimage.com |
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