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Old 05-03-2004, 03:56 PM   #1
bjørn
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Default Extruded text

Can somebody tell me why I get this extra poly when extruding some characters.
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Old 05-03-2004, 07:55 PM   #2
bertonio
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Hi

I think that this is something that you have to put up with when making 3D text in lightwave. I have had a few problems too, and had to go in a manually flip/remove polys to sort it out.

Sorry couldn't be more help, there is a tut on newtek.com for 3D text which may be some help.

http://www.newtek.com/products/light...ext/index.html

Good luck

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Old 05-03-2004, 08:08 PM   #3
Mark
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I believe it has something to do with point ordering. Lightwave is very sensitive when it comes to the order of points (especially in polys that have >4 points) and seems to get a little confused on occasion. I wouldn't worry about it though. It won't show in the final render.
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Old 06-03-2004, 12:53 AM   #4
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If you don't like looking at it, you can select the 2 points at the inside corners of the T, then switch to Polygon mode and select the offending polygon, then hit Ctrl-L to subdivide the polygon and the problem should go away.
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Old 07-03-2004, 12:41 AM   #5
Techi
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hi

also if extruding try the "Poz Extender" plugin from www.flay.com i found it helps save time when doing some extending / extruding.

(http://www.flay.com/GetDetail.CFM?ID=1610)
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Old 09-03-2004, 11:16 AM   #6
H.I.O.M
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I don't think it will show on the render...but if it's bothering you, you could always model it (I meen since it's only a T)
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Old 17-03-2004, 10:41 PM   #7
Dickigeeza
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I find this nearly always caused by unmerged points, Hit the M key before extruding.
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