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#1 |
Full Access Member
Join Date: Mar 2003
Location: Sarpsborg/NORWAY
Posts: 173
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Can somebody tell me why I get this extra poly when extruding some characters.
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#2 |
Registered Member
Join Date: Feb 2004
Location: Birmingham, UK
Posts: 26
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Hi
I think that this is something that you have to put up with when making 3D text in lightwave. I have had a few problems too, and had to go in a manually flip/remove polys to sort it out. Sorry couldn't be more help, there is a tut on newtek.com for 3D text which may be some help. http://www.newtek.com/products/light...ext/index.html Good luck ![]() |
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#3 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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I believe it has something to do with point ordering. Lightwave is very sensitive when it comes to the order of points (especially in polys that have >4 points) and seems to get a little confused on occasion. I wouldn't worry about it though. It won't show in the final render.
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#4 |
Full Access Member
Join Date: Jan 2003
Location: Wisconsin
Posts: 250
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If you don't like looking at it, you can select the 2 points at the inside corners of the T, then switch to Polygon mode and select the offending polygon, then hit Ctrl-L to subdivide the polygon and the problem should go away.
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#5 |
Registered Member
Join Date: Mar 2004
Location: Dudley, UK
Posts: 185
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hi
also if extruding try the "Poz Extender" plugin from www.flay.com i found it helps save time when doing some extending / extruding. (http://www.flay.com/GetDetail.CFM?ID=1610)
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#6 |
Registered Member
Join Date: Aug 2003
Location: Sweden
Posts: 538
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I don't think it will show on the render...but if it's bothering you, you could always model it (I meen since it's only a T)
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Don't you steal my pixels! highberger_fluff@hotmail.com |
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#7 |
Full Access Member
Join Date: Jan 2003
Posts: 51
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I find this nearly always caused by unmerged points, Hit the M key before extruding.
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