07-01-2004, 07:13 PM | #1 |
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Low poly game modeling
Anyone know of good tutorials for modeling humans in low poly for games ? Maybe even a good site that handles this issue. It dosent have to be particular for LightWave, but would be best, as its the only modeling program i use (Im not a rich bastard who can afford diffrent modeling programs )
Thx in advance! |
24-01-2004, 04:31 PM | #2 |
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You can try this http://www.newtek.com/products/light...oly/index.html
It although i dunno if it's what ya looking for coz i'm reeeeal new lol. Worth a try tho.
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25-01-2004, 09:35 AM | #3 |
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I would have thought that box modelling is the way to go although I can't remember seeing any decent full-body tutorials related to this. With low poly modelling you're heavily reliant on textures giving you a lot of details so I think you're probably going to have to experiment with what you can get away with using textures only. Best of lcuk.
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25-01-2004, 10:12 PM | #4 |
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Ive been looking for something..
Ive seen the tut on newtek's site, and it dosent work. Subpatching is no good for games. I found this site as the closest http://www.planetquake.com/polycount/ Extender is my friend at the moment |
26-01-2004, 01:46 AM | #5 |
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Have fun looking for a way to convert your models to the proper format. Most mod-friendly games require you use 3DSMAX.
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26-01-2004, 05:05 AM | #6 |
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There is a trend in new games that you model very Highpoly ones. For the games you get a lowpoly model calculated by a software and a bumbmap to keep the detail i.e. you see that in Doom 3 and FarCry (http://doom3.ingame.de/spiel/doom3/gegner/commando.jpg / http://www.farcry.de/ss/pc/sshot9.jpg).
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26-01-2004, 06:56 AM | #7 |
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Ah yes,,,, think that is Normal Mapping. There should be a tutorial around somewhere. Also saw an episode on Discovery about bumps,,, The tires are just like smooth and the ridges and stuff are all bump maps. A very cool idea.
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