Go Back   Lightwave Community at SimplyLightwave > Competitions > Previous Challenges & Competitions Area
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 20-01-2003, 07:46 PM   #1
Four_D
Registered Member
 
Join Date: Jan 2003
Posts: 18
Default TOYZ! - Four_D

Great idea for a contest! Here's a quick render of my toy. I have a couple more peices to do yet and some tweaking to go.


http://www.thebrycechronicles.com/fo...03/image11.jpg



------
Uhmm and why is my image showing up as a link rather than in-line???
__________________
Four_D
LW_Beginner

Last edited by Four_D; 20-01-2003 at 07:48 PM.
Four_D is offline   Reply With Quote
Old 20-01-2003, 07:59 PM   #2
Four_D
Registered Member
 
Join Date: Jan 2003
Posts: 18
Default

Here's a wireframe as well.

http://www.thebrycechronicles.com/fo...03/image12.jpg
__________________
Four_D
LW_Beginner
Four_D is offline   Reply With Quote
Old 20-01-2003, 08:07 PM   #3
philip
Tutorial Clown
 
philip's Avatar
 
Join Date: Dec 2002
Posts: 817
Default

hmm, the links don't work for me... care to upload the images here? I'm really getting curious
__________________
Don't ever argue with idiots. They drag you down to their level and beat you with experience.
philip is offline   Reply With Quote
Old 20-01-2003, 08:09 PM   #4
Four_D
Registered Member
 
Join Date: Jan 2003
Posts: 18
Default

Here's the first post image.
Attached Images
File Type: jpg image11.jpg (44.8 KB, 182 views)
__________________
Four_D
LW_Beginner
Four_D is offline   Reply With Quote
Old 20-01-2003, 08:10 PM   #5
Four_D
Registered Member
 
Join Date: Jan 2003
Posts: 18
Default

2nd post image (wireframe)
Attached Images
File Type: jpg image12.jpg (68.5 KB, 179 views)
__________________
Four_D
LW_Beginner
Four_D is offline   Reply With Quote
Old 21-01-2003, 04:52 PM   #6
Kvaalen
Full Access Member
 
Join Date: Jan 2003
Location: Paris
Posts: 536
Default

Looks good, havn't seen one of those toys for a long time.

I would advise you though to subdevide (using the metaform option) the wheels a bit so you won't see the polygons.
Kvaalen is offline   Reply With Quote
Old 21-01-2003, 08:14 PM   #7
buco
Full Access Member
 
buco's Avatar
 
Join Date: Jan 2003
Location: Milano, Italia
Posts: 195
Thumbs up

Or you could it 'tab' for the wheels too and in layout set the subdivision level to 1 or 2 in the wheels' object property box.
Really good stuff; I've always liked horses with long hair :p
__________________
Everything should be as simple as
possible, but not more.. (AE)
buco is offline   Reply With Quote
Old 21-01-2003, 08:27 PM   #8
Kvaalen
Full Access Member
 
Join Date: Jan 2003
Location: Paris
Posts: 536
Default

The model is already a subpatch so hitting tab will only do an oppisite effect (unless you freeze it first).

But what you can do (in addition to what I wrote above) is make the subpatch level heigher (in Layout) or use a subpatch weight map.
Kvaalen is offline   Reply With Quote
Old 21-01-2003, 08:43 PM   #9
Four_D
Registered Member
 
Join Date: Jan 2003
Posts: 18
Default

Thanks for the comments.

I haven't been able to work on it today, but every peice are on seperate layers for now, so I can easily redo any portion of it.

The Body and Mane are one mesh, but that is alright, the tires are in 2 layers, (front and back), the saddle seperate layer, and the rope on a seperate layer.

Anyways, I'm using weight maps on the body(my first time ever )

What I'll end up doing is takeing the body and copying it 2 a new layer, and I'll freeze it at the desired render level, then kill all the poly's and keep the vertices across its back to rail out a better
fitting saddle.

Then, I'm goinging to redo the rail for the pull string for a lower poly count there and subd that as well.

Wheels?! I'll probably just "tab" 'em!

Thanks for the comments.
__________________
Four_D
LW_Beginner
Four_D is offline   Reply With Quote
Old 22-01-2003, 06:39 AM   #10
threedfanatic
Registered Member
 
Join Date: Jan 2003
Location: long beach
Posts: 43
Default

I like it very nice work, looks like a very cool kiddy toy.
threedfanatic is offline   Reply With Quote
Old 27-01-2003, 12:23 AM   #11
philip
Tutorial Clown
 
philip's Avatar
 
Join Date: Dec 2002
Posts: 817
Default

hmm, no update for a while... you've gone AWOL on us?
__________________
Don't ever argue with idiots. They drag you down to their level and beat you with experience.
philip is offline   Reply With Quote
Old 27-01-2003, 03:00 PM   #12
Four_D
Registered Member
 
Join Date: Jan 2003
Posts: 18
Default

No sorry, still working on it, but I am also involved in another project as well which is keeping me busy.

I've also sorta got stuck and don't know what to do, I'm trying to add in an eye and the mesh just keeps getting all screwy, I may just start over!
__________________
Four_D
LW_Beginner
Four_D is offline   Reply With Quote
Old 31-01-2003, 07:45 PM   #13
buco
Full Access Member
 
buco's Avatar
 
Join Date: Jan 2003
Location: Milano, Italia
Posts: 195
Default

I'm going to miss this little horse
__________________
Everything should be as simple as
possible, but not more.. (AE)
buco is offline   Reply With Quote
Old 31-01-2003, 07:49 PM   #14
buco
Full Access Member
 
buco's Avatar
 
Join Date: Jan 2003
Location: Milano, Italia
Posts: 195
Default

PS (post scriptum, not photoshop :p ). I'm not sure it needs the eyes. Maybe I should see it with but I think that, as a toy, it could loose some magic it has now..
__________________
Everything should be as simple as
possible, but not more.. (AE)
buco is offline   Reply With Quote
Old 31-01-2003, 07:57 PM   #15
Four_D
Registered Member
 
Join Date: Jan 2003
Posts: 18
Default

Alright. Maybe I won't add the eyes then I'll have to thank about it..

The contest is over Feb28th right? I'll get busy on it again here soon.

Meanwhile check-out one of my other projects:
Ford Focus
__________________
Four_D
LW_Beginner
Four_D is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Toyz - threedfanatic threedfanatic Previous Challenges & Competitions Area 43 01-03-2003 05:35 PM

Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */