![]() |
#1 |
Full Access Member
Join Date: Mar 2003
Location: Sarpsborg/NORWAY
Posts: 173
|
![]()
I just had to try making a AC Shelby Cobra 427
|
![]() |
![]() |
![]() |
#2 |
Super Moderator
Join Date: Jan 2003
Location: Sweden
Posts: 1,182
|
![]()
Looking mighty fine so far! keep up the good work mate!
//Matt
__________________
http://www.digitalmagic.se mattias@digitalmagic.se icq:1687432 msn: eternal_e@hotmail.com |
![]() |
![]() |
![]() |
#3 |
Full Access Member
Join Date: Mar 2003
Location: Sarpsborg/NORWAY
Posts: 173
|
![]()
Here is my version of the original vintage Cobra rim.I think lightning is difficult. I tried the Philip/McLaren-wheel upset and David Mitchell's 4-point lights, but I'm NOT satisfied. Good light-rig advices are welcome!!!
|
![]() |
![]() |
![]() |
#4 |
Full Access Member
Join Date: Mar 2003
Location: Sarpsborg/NORWAY
Posts: 173
|
![]()
...and from another angle. I used the HDR beach-probe pic in Image World and no radiosity.
|
![]() |
![]() |
![]() |
#5 |
Full Access Member
Join Date: Mar 2003
Location: Sarpsborg/NORWAY
Posts: 173
|
![]()
... and the wireframe
|
![]() |
![]() |
![]() |
#6 |
Registered Member
Join Date: Oct 2005
Posts: 1
|
![]()
It looks great and BTW what mathod did you use. Splines or polys?
|
![]() |
![]() |
![]() |
#7 |
Full Access Member
Join Date: Mar 2003
Location: Sarpsborg/NORWAY
Posts: 173
|
![]()
For the car I used splines and for the rim I used bevel (just like Philip in the McLaren-tutorial. But now I try to build the car once more using poly-by-poly.
|
![]() |
![]() |
![]() |
#8 |
Full Access Member
Join Date: Mar 2003
Location: Sarpsborg/NORWAY
Posts: 173
|
![]()
...and it neeeds pipes. This is a FPrime render.
|
![]() |
![]() |
![]() |
#9 |
Super Moderator
Join Date: Jan 2003
Location: Reno,Nevada
Posts: 1,099
|
![]()
Nice and clean!~
__________________
www.ThreeDCG.com |
![]() |
![]() |
![]() |
#10 |
Registered Member
Join Date: Dec 2003
Location: none
Posts: 217
|
![]()
hey...very very nice !...keep going ! and keep posting !
|
![]() |
![]() |
![]() |
#11 |
Full Access Member
Join Date: Jul 2003
Location: Australia
Posts: 109
|
![]()
Yep, very nice indeed.
|
![]() |
![]() |
![]() |
#12 |
Full Access Member
Join Date: Mar 2003
Location: Sarpsborg/NORWAY
Posts: 173
|
![]()
I've got BIG problem! When "trying" to import the whole car into Layout, it crashes.I found out it had nearly large 130 000 polys!! And 110 000 came from the wheels ! Now I'm rather satisfied with the rims. Is there a way to reduce the rim polys or must I remodel them ? (They don't have to be that detailed when viewing from a distant, do they?)
|
![]() |
![]() |
![]() |
#13 |
Full Access Member
Join Date: Aug 2003
Location: Manchester, PA
Posts: 1,319
|
![]()
Try this....Save each wheel to a different .lwo file
When you open Layout load each .lwo file at seperate times so that your PC doesn't overload. Once that loads (if it does, cuz it should) go into every viewport and make the Maximum Render Level as Bounding Boxes. You can find this by clicking on the triangle next to the type of viewport you want. This way your Layout is not bogged down when you rotate/scale/size your object in the scene. Hope this helps...
__________________
Johnny was a chemist's son, but Johnny is no more. What Johnny thought was H2O was H2SO4. Last edited by R4s1n; 15-02-2006 at 07:22 AM. |
![]() |
![]() |
![]() |
#14 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
|
![]()
this is a very impressive model m8 ! (wire looks v.clean)
Its gettin me in the mood,, i really want to start a car over the summer.... Looking forward to updates :beer: |
![]() |
![]() |
![]() |
#15 |
Super Moderator
Join Date: Jan 2003
Location: Reno,Nevada
Posts: 1,099
|
![]()
For a sub-d model that way to dense (rims). You can get away with a lot less polys than that and still maintain the exact same shape. You could set the subpatch render lvl for the tires to something very small like 2 since they are very dense you don't need to have it high.
Probably could use Bandglue in a bunch of areas. The car doesnt look very dense but those rims are heavy. Defiantly need to trim those down. Try setting the subpatch lvl for the rims to something small.
__________________
www.ThreeDCG.com |
![]() |
![]() |
![]() |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Shelby Cobra 427 | Ribbons | W.I.P | 9 | 18-08-2006 03:08 PM |
Shelby Cobra | jstarr976 | W.I.P | 19 | 31-12-2004 09:33 PM |
Thread Tools | |
|