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#1 |
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Here's a retro-futuristic spacegirl character called Charm to complement two other sci fi models, Quark and Strangeness (ahem). It's rigged for animation, though the clothing needs tweaking as it's restricting poses a little. Feedback good and bad greatly appreciated. The coat started life as a 60s maxi, though I took it in a different direction after seeing some Star Wars drawings.
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Bob Szczerba "Gravity always lets you down" Last edited by Bobakabob; 24-11-2004 at 04:40 PM. |
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#2 |
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nice nice nice!!i like the clothes!
could you please tell me how you did the hair?? is it polygon hair?? or somekind of plugin??? can you show us a wire if it is polygon hair??? |
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#3 |
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Love it
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#4 |
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WOW!!! The girl looks great and the gun is also amazing!!!
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#5 |
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Location: Sunbury, UK
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Can't fault it at all. The retro look has been really well pulled off. Superb.
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#6 |
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Hi Bullet-Evader,
Thanks for the positive words. The hair was done using the same technique as Elmar's excellent tutorial... strips of polys with transparency maps applied. It's a sweet technique, though it's better to use clip maps if you want to keep rendering times down. Good luck... checked out your thread and that model is really coming on. ![]() ![]() Mark, Zeeman and Johnny9ball, Cheers... working on some more dynamic poses and a robot companion ![]()
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Bob Szczerba "Gravity always lets you down" Last edited by Bobakabob; 27-11-2004 at 12:26 AM. |
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#7 |
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thanks for the wireview!! the best way to learn ( i think ) is looking to other wireframes!!
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#8 |
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The hair is incredibly good. From the first image, I'd almost got that down as Sasquatch hair...
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#9 |
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Egor-blimey that is impressive. Really well done, mate!
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#10 |
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Bullet Evader,
No problem... how are you getting on with the hair on your own character? Elmar's tut on the Newtek site is excellent. Poly hair is a pretty simple technique. Mark, Thanks for the kind words. I used to use Shave for LW, a fab program, sadly discontinued. Haven't tried Sas yet, but poly hair seems a good substitute. It took some tweaking in lots of test renders, but the cool thing is that it's easily styled with endomorphs. Fallen Swordsman, Ta, Duck (as they say in Sheffield), much appreciated. Glad you like the character. Here's another render. Rigged for animation, though immersed in modelling at the moment ![]() ![]()
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Bob Szczerba "Gravity always lets you down" |
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#11 |
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making some progress with my characters hair!!! i will post some updates in a couple of days!!! thanks for the interest!!!
nice new render you've got there too!!! are you going to show us an animation?? would be really cool to see those clothes moving!! |
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#12 |
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Wow B.,
Beside the applause 4 her hair, she has got the best skintex I've seen in a very long time. Especially the close-up is superb. T.
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