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Old 05-08-2007, 10:52 AM   #1
colin5392
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Default Character Head

It has been over a year since I last touched Lightwave what with other studies taking priority. Thought I would try building a characters head using Spline Patching.

Any crits and comments would be appreciated.

Still a relative Newbie to the 3D world.
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Old 05-08-2007, 01:21 PM   #2
colin5392
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Default Character Head

Stage 2
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Old 05-08-2007, 01:40 PM   #3
colin5392
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Default Character Head

Wireframe
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Old 05-08-2007, 09:33 PM   #4
aakashem
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I'm very very noobish, but that's not noobish I think, that's preatty nice. Could make some better 'lips' I think. :blush:

What is ' spline patching'? I can't even make a head... everytime I try it looks ugly and then I give up...
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Old 06-08-2007, 08:25 AM   #5
Fallenswordsman
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The first thing you need to consider - especially if you are looking to make a lifelike head is to have some sort of background template to work from - a front and side view. Unlike things like cars and man-made things, this is going to be difficult to come across for humans - once you've done that, then getting proportions right is a lot easier.

At the moment, there is a lack of polys around the nostrils making them blend into the face a bit too much. Also you need to keep a close look on the general shape of the head too.

Human heads are difficult so don't be disheartened.
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Old 03-12-2007, 06:45 PM   #6
evil_milk
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Is life-like what you are going for?
Looks good if your going for a more cartoony look. the missing elements give it character.
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