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#1 |
Full Access Member
Join Date: Jan 2003
Posts: 84
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It has been over a year since I last touched Lightwave what with other studies taking priority. Thought I would try building a characters head using Spline Patching.
Any crits and comments would be appreciated. Still a relative Newbie to the 3D world. |
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#2 |
Full Access Member
Join Date: Jan 2003
Posts: 84
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Stage 2
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#3 |
Full Access Member
Join Date: Jan 2003
Posts: 84
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Wireframe
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#4 |
Registered Member
Join Date: May 2007
Posts: 35
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I'm very very noobish, but that's not noobish I think, that's preatty nice. Could make some better 'lips' I think. :blush:
What is ' spline patching'? I can't even make a head... everytime I try it looks ugly and then I give up... |
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#5 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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The first thing you need to consider - especially if you are looking to make a lifelike head is to have some sort of background template to work from - a front and side view. Unlike things like cars and man-made things, this is going to be difficult to come across for humans - once you've done that, then getting proportions right is a lot easier.
At the moment, there is a lack of polys around the nostrils making them blend into the face a bit too much. Also you need to keep a close look on the general shape of the head too. Human heads are difficult so don't be disheartened. |
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#6 |
Registered Member
Join Date: Dec 2007
Location: hsv, al
Posts: 5
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Is life-like what you are going for?
Looks good if your going for a more cartoony look. the missing elements give it character. |
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