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#1 |
Registered Member
Join Date: Aug 2006
Location: UK
Posts: 12
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Hi, I'm currently working on a model head, but when I UV the face it gets repeated on the back of the head. If I isolate the hair polys as a seperate surface I can get rid of it, but then I get an uggly edge where the face map ends and the hair map starts. Is there a way to map the whole head without repeating the image on the back of the head. I read somewhere about unwrapping the head but have never managed to achieve this successfully. Any advice or tuts appreciated.
Jon. |
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#2 |
Full Access Member
Join Date: Aug 2005
Location: Orange, CA
Posts: 162
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Here's a bunch of UV mapping tutes. There's a couple for heads in there. Scroll down a ways to the Mapping section.
http://members.shaw.ca/lightwavetuto...m#UV%20Mapping
__________________
My McLaren |
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#3 |
Registered Member
Join Date: Aug 2006
Location: UK
Posts: 12
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Thanks for those links.
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