11-04-2003, 05:28 PM | #1 |
Full Access Member
Join Date: Jan 2003
Location: Budapest, Hungary
Posts: 172
|
:).... another try (head)
How do you like this one ? aaaaarggh, i just can't finish one, i always start it over and over again... now i can model the frontal parts, but i still dont know how to close it .... and how to texture it... hey phil your free head tuts kicks a**
And i have to say that i LLOOVVEE LightWave , its modeling tools are awesome !!! Much better that any other package i was able to try... |
11-04-2003, 09:04 PM | #2 |
Super Moderator
Join Date: Jan 2003
Location: Sweden
Posts: 1,182
|
hey.. that looks really cool Rigley!! great work!
__________________
http://www.digitalmagic.se mattias@digitalmagic.se icq:1687432 msn: eternal_e@hotmail.com |
12-04-2003, 01:09 PM | #3 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
|
Looking good Rigley. We going to see this one finished? The facial expression is already looking ominous (in a good kind of way)...
|
12-04-2003, 03:06 PM | #4 |
Full Access Member
Join Date: Jan 2003
Location: Budapest, Hungary
Posts: 172
|
hehe i don't know if I can finish this... i will see. HERE IS A small UPDATE. I have created two balls (wow i am talented , so now i have the eyeballs...
|
12-04-2003, 03:09 PM | #5 |
Full Access Member
Join Date: Jan 2003
Location: Budapest, Hungary
Posts: 172
|
i have some iris-reference images (found them on the net somewhere) shown below... how can i map them to the eyeballs ? Or whatever...how can i texture the eyes ?
thanks for the help. RiGLEY |
12-04-2003, 04:11 PM | #6 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
|
The way I'd think about mapping them would be as follows...
Make a long plane in the front view. Divide it many times vertically, so you've got something like: +------------ . . . --------+ | | | | | | | . . . | | | | | | | | | | | | . . . | | | | | +------------ . . . --------+ Then UV map it and apply the iris texture. Next, bend the plane into a circle (no I'm not going to try and represent this as ASCII art ) and render it so that you get a good sized circular image map. You can then apply this as a colour/bump map to the relevant area of your eyeballs using a straight planar mapping... Last edited by Mark; 12-04-2003 at 04:14 PM. |
12-04-2003, 04:25 PM | #7 |
Full Access Member
Join Date: Jan 2003
Location: Budapest, Hungary
Posts: 172
|
hehey ! thanks, cool idea, i will try that
|
12-04-2003, 07:09 PM | #8 |
Tutorial Clown
Join Date: Dec 2002
Posts: 817
|
where did you find those images? The blue one rocks
__________________
Don't ever argue with idiots. They drag you down to their level and beat you with experience. |
12-04-2003, 07:12 PM | #9 |
Full Access Member
Join Date: Jan 2003
Location: Budapest, Hungary
Posts: 172
|
........................................can't remember sorry, but if you want i can post em to somewhere... textures section maybe ?
|
12-04-2003, 07:54 PM | #10 |
Full Access Member
Join Date: Jan 2003
Location: Paris
Posts: 536
|
It would be cool if you could have them all zipped and in the texture section, but I don't think you can do that if you don't have the rights for them.
BTW, if your eyes are perfect spheres, there is no need to use a UV map, just use a spherical projection. Most people like to have it on a UV map since that way they can have all their textures in one image. Just a tip.
__________________
My Site! |
13-04-2003, 01:00 PM | #11 |
Full Access Member
Join Date: Jan 2003
Location: Budapest, Hungary
Posts: 172
|
thanks Kvaalen, i have found it out that sperical mapping may be good... but my problem is , that these textures are only for the iris, so if i map them to the spheres, there will be no "white" area.. if you understand what i mean... or i have to model somehow the irises too separately ?
about the iris textures, i still can't remember from where did i get them... it was free for personal usage thats sure, but i don't know if i can upload them to this page.... i think it was on a 3d artist's homepage, but i am not sure... |
13-04-2003, 10:36 PM | #12 |
Full Access Member
Join Date: Jan 2003
Location: Milano, Italia
Posts: 195
|
Just select the iris' poligons and assign a new surface to them (q)
__________________
Everything should be as simple as possible, but not more.. (AE) |
14-04-2003, 04:12 PM | #13 |
Full Access Member
Join Date: Jan 2003
Location: Budapest, Hungary
Posts: 172
|
hehe, newbie me .....
i think i will try to model the whole eyeball, like in real life... so it will be not just a single ball... thanks anyway ! |
15-04-2003, 06:41 PM | #14 |
Full Access Member
Join Date: Jan 2003
Location: Budapest, Hungary
Posts: 172
|
EYE have updated my model a bit the eyes are not textured yet, its just a quick wip, i think i will fine-tune it later.
|
15-04-2003, 07:20 PM | #15 |
Super Moderator
Join Date: Jan 2003
Location: Sweden
Posts: 1,182
|
hey rigley, those eyes look pretty neat! especially for being untextured good work mate
__________________
http://www.digitalmagic.se mattias@digitalmagic.se icq:1687432 msn: eternal_e@hotmail.com |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Noobie head | spiner | W.I.P | 7 | 11-03-2006 06:25 PM |
a head | H.I.O.M | W.I.P | 6 | 17-03-2005 09:21 AM |
Head UV tut | maniac | Site Questions & Suggestions | 0 | 13-12-2004 08:34 PM |
Simple Head | logixbean | LightWave Basics | 4 | 19-11-2003 11:44 PM |
need some help with head tut plz | Flappa | LightWave Basics | 1 | 20-08-2003 12:03 PM |
|