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#1 |
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How do you like this one ? aaaaarggh, i just can't finish one, i always start it over and over again... now i can model the frontal parts, but i still dont know how to close it
![]() ![]() And i have to say that i LLOOVVEE LightWave , its modeling tools are awesome !!! Much better that any other package i was able to try... |
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#2 |
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Join Date: Jan 2003
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hey.. that looks really cool Rigley!! great work!
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#3 |
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Location: Sunbury, UK
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Looking good Rigley. We going to see this one finished? The facial expression is already looking ominous (in a good kind of way)...
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#4 |
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hehe
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#5 |
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i have some iris-reference images (found them on the net somewhere) shown below... how can i map them to the eyeballs ? Or whatever...how can i texture the eyes ?
thanks for the help. RiGLEY |
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#6 |
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The way I'd think about mapping them would be as follows...
Make a long plane in the front view. Divide it many times vertically, so you've got something like: +------------ . . . --------+ | | | | | | | . . . | | | | | | | | | | | | . . . | | | | | +------------ . . . --------+ Then UV map it and apply the iris texture. Next, bend the plane into a circle (no I'm not going to try and represent this as ASCII art ![]() You can then apply this as a colour/bump map to the relevant area of your eyeballs using a straight planar mapping... Last edited by Mark; 12-04-2003 at 04:14 PM. |
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#7 |
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hehey ! thanks, cool idea, i will try that
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#8 |
Tutorial Clown
Join Date: Dec 2002
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where did you find those images? The blue one rocks
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#9 |
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........................................can't remember sorry, but if you want i can post em to somewhere... textures section maybe ?
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#10 |
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It would be cool if you could have them all zipped and in the texture section, but I don't think you can do that if you don't have the rights for them.
![]() BTW, if your eyes are perfect spheres, there is no need to use a UV map, just use a spherical projection. Most people like to have it on a UV map since that way they can have all their textures in one image. Just a tip.
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#11 |
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thanks Kvaalen, i have found it out that sperical mapping may be good... but my problem is , that these textures are only for the iris, so if i map them to the spheres, there will be no "white" area.. if you understand what i mean... or i have to model somehow the irises too separately ?
about the iris textures, i still can't remember from where did i get them... it was free for personal usage thats sure, but i don't know if i can upload them to this page.... i think it was on a 3d artist's homepage, but i am not sure... |
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#12 |
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Just select the iris' poligons and assign a new surface to them (q)
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#13 |
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hehe, newbie me .....
![]() i think i will try to model the whole eyeball, like in real life... so it will be not just a single ball... thanks anyway ! |
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#14 |
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EYE have updated my model a bit
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#15 |
Super Moderator
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hey rigley, those eyes look pretty neat! especially for being untextured
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