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Old 11-04-2003, 05:28 PM   #1
RiGLEY
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Talking :).... another try (head)

How do you like this one ? aaaaarggh, i just can't finish one, i always start it over and over again... now i can model the frontal parts, but i still dont know how to close it .... and how to texture it... hey phil your free head tuts kicks a**

And i have to say that i LLOOVVEE LightWave , its modeling tools are awesome !!! Much better that any other package i was able to try...
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Old 11-04-2003, 09:04 PM   #2
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hey.. that looks really cool Rigley!! great work!
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Old 12-04-2003, 01:09 PM   #3
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Looking good Rigley. We going to see this one finished? The facial expression is already looking ominous (in a good kind of way)...
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Old 12-04-2003, 03:06 PM   #4
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Cool

hehe i don't know if I can finish this... i will see. HERE IS A small UPDATE. I have created two balls (wow i am talented , so now i have the eyeballs...
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Old 12-04-2003, 03:09 PM   #5
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Question

i have some iris-reference images (found them on the net somewhere) shown below... how can i map them to the eyeballs ? Or whatever...how can i texture the eyes ?
thanks for the help.
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Old 12-04-2003, 04:11 PM   #6
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The way I'd think about mapping them would be as follows...

Make a long plane in the front view. Divide it many times vertically, so you've got something like:


+------------ . . . --------+
| | | | | | | . . . | | | | |
| | | | | | | . . . | | | | |
+------------ . . . --------+


Then UV map it and apply the iris texture.

Next, bend the plane into a circle (no I'm not going to try and represent this as ASCII art ) and render it so that you get a good sized circular image map.

You can then apply this as a colour/bump map to the relevant area of your eyeballs using a straight planar mapping...

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Old 12-04-2003, 04:25 PM   #7
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hehey ! thanks, cool idea, i will try that
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Old 12-04-2003, 07:09 PM   #8
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where did you find those images? The blue one rocks
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Old 12-04-2003, 07:12 PM   #9
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........................................can't remember sorry, but if you want i can post em to somewhere... textures section maybe ?
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Old 12-04-2003, 07:54 PM   #10
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It would be cool if you could have them all zipped and in the texture section, but I don't think you can do that if you don't have the rights for them.

BTW, if your eyes are perfect spheres, there is no need to use a UV map, just use a spherical projection.
Most people like to have it on a UV map since that way they can have all their textures in one image.
Just a tip.
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Old 13-04-2003, 01:00 PM   #11
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thanks Kvaalen, i have found it out that sperical mapping may be good... but my problem is , that these textures are only for the iris, so if i map them to the spheres, there will be no "white" area.. if you understand what i mean... or i have to model somehow the irises too separately ?

about the iris textures, i still can't remember from where did i get them... it was free for personal usage thats sure, but i don't know if i can upload them to this page.... i think it was on a 3d artist's homepage, but i am not sure...
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Old 13-04-2003, 10:36 PM   #12
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Just select the iris' poligons and assign a new surface to them (q)
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Old 14-04-2003, 04:12 PM   #13
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hehe, newbie me .....

i think i will try to model the whole eyeball, like in real life... so it will be not just a single ball...

thanks anyway !
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Old 15-04-2003, 06:41 PM   #14
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EYE have updated my model a bit the eyes are not textured yet, its just a quick wip, i think i will fine-tune it later.
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Old 15-04-2003, 07:20 PM   #15
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hey rigley, those eyes look pretty neat! especially for being untextured good work mate
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