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#1 |
Registered Member
Join Date: Jan 2010
Location: Boise, Idaho.
Posts: 5
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I'm here to bolster the forces for LIGHTWAVE 3D!
I'd wouldn't turn down an opportunity to prove its POWER! My favorites toys growing up were computers, lego's, and Nintendo. But one that will keep a special place are my WARHAMMER figurines. I remember breaking out the box and realizing I had to paint them. I had worked very hard to get the money to buy the set, so I had to make the most of it! I pulled out my mothers paints and started working. luckily I inherited my mothers gifts and a grand hobby was born. I guess in a way it morphed into 3d, but it certainly was a time in my life I wouldn't trade. Until I get a better camera you can enjoy this really blurry dark image of my own model, supplemented by far more sharp pictures I found on the internet. For Lightwave! |
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#2 |
Registered Member
Join Date: Jan 2010
Location: Boise, Idaho.
Posts: 5
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The base weapon geometry. Hopefully the rest of the model will be as easy!
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#3 |
Registered Member
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
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Cool characters you got there. I didnt have any of these but I had a friend who did. These should be really fun to model and the texturing process will be a bit like your painting process in a way
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#4 |
Lifetime Member
Join Date: Jan 2003
Location: Chesterfield Derbyshire
Posts: 241
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lol nice 1
i have same orc set sitting on my book case good luck |
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#5 |
Registered Member
Join Date: Dec 2004
Location: Where the wild things are...
Posts: 172
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Nice start. I hope to see you really capture that "miniature" look in the final renders. Good luck.
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#6 |
Registered Member
Join Date: May 2011
Posts: 26
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Cool. I had a friend obsessed with them in college. They're hard to paint because they're so small.
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#7 |
Registered Member
Join Date: Jan 2010
Location: Boise, Idaho.
Posts: 5
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The head is alright. God bless symmetry and drag tool! I decided to have some fun and not box model, and instead built poly-by-poly, like the old days. The head took me about two hours. I really wanted the tongue and teeth part of the same geometry, just like the model, but it was a really big mess and would have taken far too long to get what I wanted. Still, I like it.
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#8 |
Registered Member
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
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Thats a great start there bud. Hope you can get all this finished in time.
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#9 |
Registered Member
Join Date: Jan 2010
Location: Boise, Idaho.
Posts: 5
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Basic geometry for clothes. His tunic and Pants were killer easy compared to his head. I can see now why alot of artist create still art, it certainly is a lot faster to achieve the look you want.
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#10 |
Full Access Member
Join Date: Aug 2009
Posts: 15
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Good Start cicero ................
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#11 |
Registered Member
Join Date: Jan 2010
Location: Boise, Idaho.
Posts: 5
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The basic geometry is finished. Turned out well and didn't take long. Maybe fours+ hours. This figure was a lot easier to pose because I didn't have to deal with weight maps.
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#12 |
Full Access Member
Join Date: Apr 2011
Location: Perth Australia
Posts: 157
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good start mate! Im trying to do a warhammer model for my mate who is NUTS about it...does all the figures too! good luck
cheers bullet P.S Maya rules LOL
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Fastest Surveyor in Perth |
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#13 |
Administrator
Join Date: Dec 2002
Posts: 609
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Just a reminder that you have until the end of tomorrow to post your final entry for the challenge in this thread
Good luck ![]() Dave |
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