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#1 |
Registered Member
Join Date: Apr 2003
Location: New York, USA
Posts: 73
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Hello, i recently been using splines and patching a lot more. i have a few questions however. (keep in mind i just wrote this all out and slw and sm both went down
![]() 1) Does it matter the order you select the splines to patch, i know you have to select counterclockwise, but does starting with the left or right one and going around really matter? 2) Once and a while one of my splines will just duplicate and i dont know why, anyway there will be 2 exact splines in the same spot and i was wondering how to delete one without the other. Or how do i select one without the other. 3) Is there a way to make the edges of different spline patches match up exactly or near exactly? the only way i can figure is to add a lot more rows and colums to the patch itself so there ends will always line up with something. but that will kill the poly count. 4) .. um 4.. i know theres a four... err.. hmm... well.. heres one, is there a way to select all the polies within a spline without manually selecting them all or lasso-ing them all? 5) remembered my 4 ![]() |
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#2 |
Registered Member
Join Date: Apr 2003
Location: New York, USA
Posts: 73
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err... well i got #2 done so check to that one. (unify polies) ...
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#3 | ||
Registered Member
Join Date: Jan 2003
Posts: 56
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That's all i know ![]() |
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#4 |
Registered Member
Join Date: Apr 2003
Location: New York, USA
Posts: 73
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#1, sometimes i notice when i select from one side then around. i get some different results that if i selected the other way. wondered if it was just me or an actual reson.
And yes #4 worked perfectly, exactly what i needed.. (about 2 weeks ago) |
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#5 |
Registered Member
Join Date: Apr 2003
Location: New York, USA
Posts: 73
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okay not perfect. that sellects all polies that connect. i need somethign that makes them stop when they reach theedge of the spline. Since i use the edge of one spline for the next spline shappe, i continues and basically selects all items.
*oops. my bad, turns out i merged points and thats why they all connected. so this way workes i just have to rethink a few things. |
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