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#1 |
Full Access Member
Join Date: Jan 2003
Posts: 90
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Hi,
This is my first wip on this site. This is a cartoon style snail that will be used in a short animation. The model only has to be simple, but does anyone have any suggestions on improving the model before i start texturing? |
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#2 |
Super Moderator
Join Date: Jan 2003
Location: Sweden
Posts: 1,182
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He looks cool.. If its going to be used in closeup shots like this one maybe some more geometry on the head would be good.. also I think the shell itself looks a little small compared to the snail but maybe thats how its supposed to be.. good work anyways! looking forward to seeing him textured
![]() btw, welcome to SLW, hope you will enjoy yourself here.
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#3 |
Full Access Member
Join Date: Jan 2003
Posts: 90
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Thanks DigiMatt,
I've made the shell a little bigger, it was a bit too small. I've attached a wireframe view this time. I would be interested in any advice on what i can improve on the head. This is the first model i've created without any reference or tutorials ![]() |
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#4 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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Looks good, Rincewind - I have to confess that despite all my comments on this site, I still haven't posted any of my WIPs yet - maybe I should rectify that at some point.
Is this a box modelled character you've done here? I'm just assuming it is judging by the shape you've got for the main body. As for improving the head - what are you looking to improve about it? I think it looks pretty good as it is. The teeth remind me a bit of the Wallace and Gromit style teeth - not a bad thing by any means! |
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#5 |
Full Access Member
Join Date: Jan 2003
Location: Ottawa
Posts: 365
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I love the Wallace and gromit feel to it! I think you should add a small tail and maybe just a little more geometry around the eyes to help with the blinking morph you may set up....I think it's very cute, good work!
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#6 |
Full Access Member
Join Date: Jan 2003
Posts: 90
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Thanks for the comments guys
![]() quaoar: There is actually a small tail, but it can't be seen frm the angle i've posted. I'll put a better angle on the next update. |
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