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Old 06-09-2004, 06:36 AM   #1
daveythegravy
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Default Animal: Dolphin

Hi everyone,

Have been inspired by my wife, Liseelulu & Pi Song to start on modeling animals. I'll probably spend about an hour each day on Animals from now on.

I used the Pi Song method of drawing a sillouette with the pen tool first, then extending points out into a dolphin shaped box.

Thanx Pi







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Old 06-09-2004, 09:21 AM   #2
DigiMatt
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Looking good so far mate, are you going to animate it aswell?
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Old 06-09-2004, 05:19 PM   #3
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That is actually a Bill Fleming method. He taught it many years ago before his reputation went to hell and he disappeared from the 3D world. It works great putting together a creature though. I remember one of the first things I ever made in LW was a dinosaur this way from one of his tutorials.

The tail looks great. On the dorsel fin, there is more of a curve. You could get that with a bandsaw cut and some point pushing. The head is a little beefier on top. Samething would fix that.

Pretty good for ~200 polys though
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Old 06-09-2004, 07:22 PM   #4
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Looks great! as does all your other stuff!! Amazing how organic it seems with such little amount of polys. Bill Fleming?? never heard of him; intrigued as to know more about his method though. Keep it up man...
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Old 07-09-2004, 11:36 AM   #5
daveythegravy
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Hi,

Progress update:





@ DigiMatt:

Thankyou, sure am going to have a go at animating him

@ Cchristensen:

Thankyou, I've bulked him up a little now, what do you think?

@ hopesfall:

Thakyou so much, hehe, just drew the shape and extended points to make the geometry

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Old 07-09-2004, 12:15 PM   #6
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Coming together nicely Davey

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Old 07-09-2004, 05:02 PM   #7
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Looks really good there Davey - especially for such a low poly model.
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Old 08-09-2004, 02:53 AM   #8
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That is teh sweetness. Especially for such a low poly model. BTW, doplhins rule.
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Old 08-09-2004, 11:46 AM   #9
daveythegravy
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Hi Everyone,

THanx Guys

Ready for rigging now. Have passed this guy over to Lisee for rigging. Thankyou Babe




Should have some renders l8r

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Old 08-09-2004, 02:06 PM   #10
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Hi,

Just messing with enviroment and surfaceing




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Old 08-09-2004, 08:22 PM   #11
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Good job on this model!!! I have one crit tho... the dolphin seems to be too shiny or glossy. Maybe u should tony that down a bit.
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Old 09-09-2004, 10:37 AM   #12
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Looking good, on puppets competition thread they discuss lighting for underwater and the application of caustics. Have a look and it will add alot to the scene. Like zeeman said its to reflective and shiny. but you are just testing. Good work though

Sounds like your using the same method i use to make heads. Pen out the shape, bevel the poly alittle, delete the poly and then extend the polys to form shape.

I picked up that method from phillips head tutorial.

Last edited by ozwolf; 09-09-2004 at 10:39 AM.
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Old 09-09-2004, 01:50 PM   #13
daveythegravy
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Hi,

@ zeeman:

Thankyou, I fixed the shineyness

@ ozwolf:

Thankyou, I checked that link out

I have been experimenting with methods of fakeing caustics across the body of the Dolphin.

I finaly used Nicholas Boughen's technique from his book, Lightwave 3D 8 Lighting.

I rendered an image sequence of the Underwater Procedural on a flat poly, then applied the image sequence to a spotlight as a projection image.

If anyone knows how I can improve this effect, please let me know

>>>>>QT 3meg<<<<<

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