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#1 |
Registered Member
Join Date: Aug 2004
Location: Sao Paulo - Brasil
Posts: 14
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Hello all.
This is my first try with complex models and texturing. Critics and suggestions are welcome. This first part are almost finished, im just finishing the texturing. Hugs. PS: Sorry about my english, I hope you can understand it. |
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#2 |
Registered Member
Join Date: Aug 2004
Location: Sao Paulo - Brasil
Posts: 14
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Back view.
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#3 |
Registered Member
Join Date: Oct 2003
Location: Westfield, Massachusetts
Posts: 111
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Looks really good so far! I can't wait to see the finished object.
![]() Your English is quite good. ![]()
__________________
I have no signiture. |
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#4 |
Full Access Member
Join Date: Mar 2004
Location: Scotland
Posts: 119
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I havnt really much to say apart from it looks very good so far, wouldnt mind seeing a wire frame of whats been done so far.
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#5 |
Registered Member
Join Date: Aug 2004
Location: Sao Paulo - Brasil
Posts: 14
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I make some progress (i think
![]() I forgot the texture at this time, I will make the entire model first. The texturing process make me mad, and I decided to "burn" my last texture attempt. I think my subpatch freeze on the body make the things heavier and harder. By the way, on the next models I remember that´s not a good idea. (Not under the construction progress). The model is under a Sky Dome attempt, using radiosity. I´m sending 2 new pics. Critics and suggestions are very welcome. Last edited by KpitaoKverna; 06-04-2005 at 11:03 PM. |
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#6 |
Registered Member
Join Date: Aug 2004
Location: Sao Paulo - Brasil
Posts: 14
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Rendered wireframe.
It´s not good, have a lot of polys and some construction errors (more polys on some places than others). |
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#7 |
Registered Member
Join Date: Aug 2004
Location: Sao Paulo - Brasil
Posts: 14
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Some details...
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#8 |
Registered Member
Join Date: Aug 2004
Location: Sao Paulo - Brasil
Posts: 14
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Other View.
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#9 |
Registered Member
Join Date: Aug 2004
Location: Sao Paulo - Brasil
Posts: 14
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And...
The wire. |
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#10 |
Registered Member
Join Date: Aug 2004
Location: Sao Paulo - Brasil
Posts: 14
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Other point of view.
[edit] Image update. Render with Anti-Aliasing Original size = 600x800 Time of Render = 1h 49m 17s On my: AMD Duron 1.3 1024MB DDR ATI Radeon RX9600 128mb 128bits Last edited by KpitaoKverna; 14-04-2005 at 04:11 PM. |
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#11 |
Full Access Member
Join Date: Mar 2004
Location: Scotland
Posts: 119
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This is some excellent work man, although the poly count is going to be through the roof, then again its worth it!!!
Brilliant modelling!! Cheers Simple |
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#12 |
Registered Member
Join Date: Aug 2004
Location: Sao Paulo - Brasil
Posts: 14
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Simple,
Thanks about the comment. I think this "big" project helps me to learn how to manage and start a model. Some thing might be in mind. 1 - When more polys, more time to render and more difficult to model the other parts. (And make minor changes to the structure to fit some new things) Now I have something like 419841 polys, and i have to make the other parts in other object, then copy and paste into a layer. Is more hard model this way. But... I´m learning doing things wrong. Is the hardest way but I think I´ll never forget it. Hugs. Felipe Duran PS: I hope you can understand my message. |
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#13 |
Full Access Member
Join Date: Sep 2003
Location: Rhode Island, US
Posts: 75
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Nice looking model.
I know what you mean about learning the hard way and not forgetting. I started to model with alot of polys, and now learning ways of making the same modeling with fewer polys, and come out with the same results. There are some case where more the poly the better. Keep up the good modeling. Cheers ![]() |
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#14 |
Registered Member
Join Date: Aug 2004
Location: Sao Paulo - Brasil
Posts: 14
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After learning the hard way, i deleted the other bass and start modeling my bass.
This one have 12.000 polys, I think it´s really better to manage and edit. Critics are welcome. |
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#15 |
Full Access Member
Join Date: Sep 2003
Location: Rhode Island, US
Posts: 75
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Looks clean, but I really can not tell without looking at a wireframe from the previous model to the current. But, if you show a wire frame of the current, that will show us more detail on how the model was formed. Of course this is up to you to post a wireframe.
Cheers, promethius |
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