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Old 01-04-2005, 07:41 PM   #1
KpitaoKverna
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Default High Detailed Bass (instrument)

Hello all.

This is my first try with complex models and texturing.
Critics and suggestions are welcome.

This first part are almost finished, im just finishing the texturing.

Hugs.
PS: Sorry about my english, I hope you can understand it.
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Old 01-04-2005, 07:42 PM   #2
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Back view.
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Old 02-04-2005, 04:01 PM   #3
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Looks really good so far! I can't wait to see the finished object.

Your English is quite good.
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Old 02-04-2005, 05:35 PM   #4
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I havnt really much to say apart from it looks very good so far, wouldnt mind seeing a wire frame of whats been done so far.
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Old 06-04-2005, 10:41 PM   #5
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I make some progress (i think ).

I forgot the texture at this time, I will make the entire model first. The texturing process make me mad, and I decided to "burn" my last texture attempt.

I think my subpatch freeze on the body make the things heavier and harder. By the way, on the next models I remember that´s not a good idea. (Not under the construction progress).

The model is under a Sky Dome attempt, using radiosity.


I´m sending 2 new pics. Critics and suggestions are very welcome.
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Old 06-04-2005, 10:46 PM   #6
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Rendered wireframe.
It´s not good, have a lot of polys and some construction errors (more polys on some places than others).
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Old 12-04-2005, 02:31 AM   #7
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Some details...
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Old 12-04-2005, 02:37 AM   #8
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Other View.
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Old 12-04-2005, 02:50 AM   #9
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And...
The wire.
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Old 13-04-2005, 01:27 PM   #10
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Other point of view.

[edit]
Image update.
Render with Anti-Aliasing
Original size = 600x800
Time of Render = 1h 49m 17s

On my:
AMD Duron 1.3
1024MB DDR
ATI Radeon RX9600 128mb 128bits
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Last edited by KpitaoKverna; 14-04-2005 at 04:11 PM.
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Old 13-04-2005, 10:52 PM   #11
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This is some excellent work man, although the poly count is going to be through the roof, then again its worth it!!!

Brilliant modelling!!

Cheers

Simple
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Old 14-04-2005, 12:33 AM   #12
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Simple,

Thanks about the comment.
I think this "big" project helps me to learn how to manage and start a model. Some thing might be in mind.

1 - When more polys, more time to render and more difficult to model the other parts. (And make minor changes to the structure to fit some new things)

Now I have something like 419841 polys, and i have to make the other parts in other object, then copy and paste into a layer. Is more hard model this way.

But...
I´m learning doing things wrong. Is the hardest way but I think I´ll never forget it.


Hugs.
Felipe Duran

PS: I hope you can understand my message.
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Old 13-05-2005, 04:36 PM   #13
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Nice looking model.

I know what you mean about learning the hard way and not forgetting. I started to model with alot of polys, and now learning ways of making the same modeling with fewer polys, and come out with the same results. There are some case where more the poly the better.

Keep up the good modeling.

Cheers
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Old 20-05-2005, 07:25 PM   #14
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After learning the hard way, i deleted the other bass and start modeling my bass.

This one have 12.000 polys, I think it´s really better to manage and edit.

Critics are welcome.
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Old 23-05-2005, 07:11 PM   #15
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Looks clean, but I really can not tell without looking at a wireframe from the previous model to the current. But, if you show a wire frame of the current, that will show us more detail on how the model was formed. Of course this is up to you to post a wireframe.


Cheers,
promethius
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