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#1 |
Registered Member
Join Date: Oct 2006
Posts: 37
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What type of file types does lightwave support?
I have a game in which the models I want to edit are .gbxmodel types. If you know if this would work tell me, and the reason I haven't tried it yet is because I don't have lightwave YET. Thanks for any and all help. |
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#2 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Never heard of a .gbx format. Your best bet is to read the documentation for the Game API you're working with. This should give you some further idea on what the file format is. Many game engines rely on a separate piece of software to convert a more common mesh into a filetype they can use internally, so this might be what's required here...
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#3 |
Registered Member
Join Date: Oct 2006
Posts: 37
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Well, I just found a program that converts that type of filetype into a .obj and/or .3ds, and I think that lightwave opens these types correct?
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#4 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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It can indeed. It will work with either format. 3DS being the 3D Studio file format and OBJ being the Maya native format.
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#5 |
Registered Member
Join Date: Oct 2006
Posts: 37
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Ok, thank you for all the help. I found out that lightwave should be here tommorow too so hopefully I could try this out.
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