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#1 |
Registered Member
Join Date: Dec 2003
Posts: 48
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this must be a common question.whats a good way to figure a normal working size.i'll make an object not paying much attention to scale as a whole,and it turns out huge as compared to known objects.or does it really matter.since theres no limit ,one can get lost. scott
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#2 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Nope, for most objects, try to make sure they conform to a similar size / scale as when you get to extremes Lightwave can start to exhibit rounding errors (that's why when modelling large space scenes, its a good idea to scale down stars and planets).
When starting to model, the first thing you should do is figure out the overall size of your object and create a cube in modeller of this size. Stick this in a layer on its own and use it as a reference of the overall bounding box of your object. Then try to stick within it. Believe me - it will make life a lot easier in the long run... |
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#3 |
Registered Member
Join Date: Dec 2003
Posts: 48
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Thanks again!(MONFOODOO is my old game name,for those going
whats a monfoodoo) |
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#4 |
Full Access Member
Join Date: Jun 2003
Location: Oregon
Posts: 367
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No, I was just wondering if you caps lock was stuck.
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#5 |
Registered Member
Join Date: Dec 2003
Posts: 48
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I got in that caps thing when i was learning the pc,turned into habit. what did i know.then a guy loudly(in a game forum) informed me that i was yelling. i'm still fightin it,but getting better!
i really like this site,pretty friendly. i'll be back later thanks scott |
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