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#1 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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Hi, ive just started on Boba-Fet,
got 2weeks of from University ( semester1 is finished, and im waiting for my Mark for the Pathfinder Mission ) so i can relax and do so personal projects :p what u think, updates coming soon :p |
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#2 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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ok, the football is comin on so ill get back 2 it l8r
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#3 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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not much to crit on, but i think your have a great start.
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#4 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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ive started on the arm, and am finding it hard
![]() am i doing it right ? frame 1 : i select the poly that is at the sholder, frame 2 : perform a bevel and drag out to end of shoulder, frame 3 : i then delete the poly and then work down into the arm, but u can see those creases that have appeared, ive been told its because more than 5polys share the same point, and lightwave dont like that, anybody know better ways to make arms? cheer ![]() |
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#5 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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update,
anybody got tips for the arm ?? u can se my problem in the post above :p ![]() |
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#6 |
Full Access Member
Join Date: Sep 2003
Posts: 315
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I have no idea, but would messing with the weightmap for the subpatching help at all?
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#7 |
Full Access Member
Join Date: Sep 2003
Posts: 315
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I have no idea, but would messing with the weightmap for the subpatching help at all?
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#8 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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ok, update,
i sub-d my model and it seemed to iron out the problems, so ill do that once im finished :p :p |
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#9 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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arm done, :p
ive decided on building the individual parts, then bring them together at the end and stitch them together :p :o |
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#10 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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arm done, now onto main body and legs :p
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#11 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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update:p
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#12 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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just got back to working on it 2night :p
what u think ?? ![]() |
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#13 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Starting to look more the part now. I don't know if you intend on going back and doing more work on the helmet, but you'll find that you still need to model the scalloped areas around the cheeks...
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#14 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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ohh yeah, once i get the whole thing modeled, ill be working over the whole thing again adding groves and small cracks and lots of detail, i like to add all the detail at the end like i did my Imperial Walker :p
Last edited by davie563; 02-02-2005 at 02:46 PM. |
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#15 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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ok, ive got the arms welded onto body, and am working on waist, :p
what u think so far ? :bandit: |
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