Go Back   Lightwave Community at SimplyLightwave > Competitions > Previous Challenges & Competitions Area
Register FAQ Members List Calendar

Reply
 
Thread Tools
Old 13-07-2005, 06:47 PM   #1
Ritual
Registered Member
 
Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
Default July/Aug - Norm - Ryan Watkins

I'm very excited to be here, and look forward to seeing everyone artwork, I have been using Lightwave for about a year now and it is the first 3d package I have ever use. I have been visiting the forums and have been learning a lot, but still have only scratched the surface.

I love to learn and hope to learn a lot from everyone here and hopefully others will learn from me.

My idea for the contest is a still life, with a bottle of absinth, glass, candles, and maybe some drug peripheral.

Good Luck to everyone.

Ryan

Last edited by Ritual; 13-07-2005 at 07:21 PM.
Ritual is offline   Reply With Quote
Old 13-07-2005, 07:02 PM   #2
Ritual
Registered Member
 
Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
Default Concept Drawning

Quick concept drawning.
Attached Images
File Type: jpg still_life_consecpt.jpg (29.0 KB, 401 views)
Ritual is offline   Reply With Quote
Old 14-07-2005, 09:27 PM   #3
Ritual
Registered Member
 
Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
Default Bottle Render

The Ansinth bottle render with one sport light.
Attached Images
File Type: jpg bottle_wip.jpg (27.5 KB, 369 views)
Ritual is offline   Reply With Quote
Old 14-07-2005, 09:34 PM   #4
Ritual
Registered Member
 
Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
Default

Same reder but with a bloom effect aplied.
Attached Images
File Type: jpg bottle_wip2.jpg (27.0 KB, 364 views)
Ritual is offline   Reply With Quote
Old 14-07-2005, 09:46 PM   #5
David
Administrator
 
David's Avatar
 
Join Date: Dec 2002
Posts: 609
Default

Coming along very nicley

David
David is offline   Reply With Quote
Old 14-07-2005, 10:10 PM   #6
pianoman
Registered Member
 
pianoman's Avatar
 
Join Date: May 2004
Posts: 49
Default

Wow, that looks amazing. Texturing glass like that must be pretty tricky
pianoman is offline   Reply With Quote
Old 15-07-2005, 12:05 PM   #7
Galo
Registered Member
 
Join Date: Jul 2004
Location: Holland
Posts: 13
Default

Nice refraction and light scattering, another good entry can't make anything else out of it.
Galo is offline   Reply With Quote
Old 15-07-2005, 01:43 PM   #8
Ritual
Registered Member
 
Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
Default

Thanks for the post,
pianoman - the glass really isn't all that tricky, the bottle is basicly a box with the inside polys copied and pasted right in the same spot then flipped( in side air polys) this is very important in creating the glass.

Here is a screen shot of my layout with the surface editor open showing the surfaces.

Ryan
Attached Images
File Type: jpg bottle_surfaces.jpg (85.0 KB, 351 views)
Ritual is offline   Reply With Quote
Old 15-07-2005, 07:14 PM   #9
Ritual
Registered Member
 
Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
Default

Modeled the Glass today, how I'm working on the candels and think about other sence elements I would like to add. Any Ideas?

Ryan
Attached Images
File Type: jpg rednder06.jpg (90.8 KB, 342 views)
Ritual is offline   Reply With Quote
Old 15-07-2005, 07:17 PM   #10
sake
Full Access Member
 
Join Date: Nov 2003
Location: Rochdale. England
Posts: 139
Default

ur liquid seems dotty (little black dots in it) is that intentinal?
__________________
Ignore me, Im a Rochdale fan, i pay to watch my team lose
sake is offline   Reply With Quote
Old 15-07-2005, 07:42 PM   #11
colto
Registered Member
 
colto's Avatar
 
Join Date: Jan 2004
Location: Texas, USA
Posts: 471
Default

no he needs to up his rays per evalutation I beleive. It will also cause increased render times. I would say stick with what you have for now and for the final increase your rays.
__________________
If the world that we are forced to accept is false and nothing is true, then everything is possible.


colto is offline   Reply With Quote
Old 15-07-2005, 08:13 PM   #12
Ritual
Registered Member
 
Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
Default

I'm not sure what is causing the dots, but I know it gets better as I incress AA.

Here is a new low res test
Attached Images
File Type: jpg test_render2.jpg (36.1 KB, 312 views)
Ritual is offline   Reply With Quote
Old 15-07-2005, 08:20 PM   #13
colto
Registered Member
 
colto's Avatar
 
Join Date: Jan 2004
Location: Texas, USA
Posts: 471
Default

it's either your rays per evalution(located in the global illumination settings) or a bad HDRI image.
__________________
If the world that we are forced to accept is false and nothing is true, then everything is possible.


colto is offline   Reply With Quote
Old 16-07-2005, 02:12 AM   #14
iamsthitha
Registered Member
 
iamsthitha's Avatar
 
Join Date: Nov 2004
Posts: 16
Default

Hey I love the candle you've got on the right.
Looks like you got some subsurface scattering going on.
How'd you achieve that effect?
iamsthitha is offline   Reply With Quote
Old 16-07-2005, 05:11 AM   #15
colto
Registered Member
 
colto's Avatar
 
Join Date: Jan 2004
Location: Texas, USA
Posts: 471
Default

He probably used G2 or Ska.
__________________
If the world that we are forced to accept is false and nothing is true, then everything is possible.


colto is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
July/Aug - Norm - Regrets CrazyMerlin Previous Challenges & Competitions Area 39 31-08-2005 04:18 PM
July/Aug - Norm - Bullet_Evader bullet_evader Previous Challenges & Competitions Area 22 24-07-2005 06:10 PM
July/Aug - Norm - priimate priimate Previous Challenges & Competitions Area 23 24-07-2005 01:31 PM
July/Aug - Norm - daveythegravy daveythegravy Previous Challenges & Competitions Area 4 20-07-2005 10:51 PM
July - ChrispoŽ Norm chrispo Previous Challenges & Competitions Area 21 30-07-2004 06:14 PM


Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */