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#1 |
Registered Member
Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
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I'm very excited to be here, and look forward to seeing everyone artwork, I have been using Lightwave for about a year now and it is the first 3d package I have ever use. I have been visiting the forums and have been learning a lot, but still have only scratched the surface.
I love to learn and hope to learn a lot from everyone here and hopefully others will learn from me. My idea for the contest is a still life, with a bottle of absinth, glass, candles, and maybe some drug peripheral. Good Luck to everyone. Ryan Last edited by Ritual; 13-07-2005 at 07:21 PM. |
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#2 |
Registered Member
Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
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Quick concept drawning.
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#3 |
Registered Member
Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
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The Ansinth bottle render with one sport light.
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#4 |
Registered Member
Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
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Same reder but with a bloom effect aplied.
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#5 |
Administrator
Join Date: Dec 2002
Posts: 609
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Coming along very nicley
![]() David |
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#6 |
Registered Member
Join Date: May 2004
Posts: 49
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Wow, that looks amazing. Texturing glass like that must be pretty tricky
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#7 |
Registered Member
Join Date: Jul 2004
Location: Holland
Posts: 13
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Nice refraction and light scattering, another good entry can't make anything else out of it.
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#8 |
Registered Member
Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
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Thanks for the post,
pianoman - the glass really isn't all that tricky, the bottle is basicly a box with the inside polys copied and pasted right in the same spot then flipped( in side air polys) this is very important in creating the glass. Here is a screen shot of my layout with the surface editor open showing the surfaces. Ryan |
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#9 |
Registered Member
Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
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Modeled the Glass today, how I'm working on the candels and think about other sence elements I would like to add. Any Ideas?
Ryan |
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#10 |
Full Access Member
Join Date: Nov 2003
Location: Rochdale. England
Posts: 139
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ur liquid seems dotty (little black dots in it) is that intentinal?
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Ignore me, Im a Rochdale fan, i pay to watch my team lose |
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#11 |
Registered Member
Join Date: Jan 2004
Location: Texas, USA
Posts: 471
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no he needs to up his rays per evalutation I beleive. It will also cause increased render times. I would say stick with what you have for now and for the final increase your rays.
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If the world that we are forced to accept is false and nothing is true, then everything is possible. |
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#12 |
Registered Member
Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
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I'm not sure what is causing the dots, but I know it gets better as I incress AA.
Here is a new low res test |
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#13 |
Registered Member
Join Date: Jan 2004
Location: Texas, USA
Posts: 471
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it's either your rays per evalution(located in the global illumination settings) or a bad HDRI image.
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If the world that we are forced to accept is false and nothing is true, then everything is possible. |
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#14 |
Registered Member
Join Date: Nov 2004
Posts: 16
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Hey I love the candle you've got on the right.
Looks like you got some subsurface scattering going on. How'd you achieve that effect? |
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#15 |
Registered Member
Join Date: Jan 2004
Location: Texas, USA
Posts: 471
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He probably used G2 or Ska.
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If the world that we are forced to accept is false and nothing is true, then everything is possible. |
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