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Old 26-10-2006, 04:56 PM   #1
paintballfrog99
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Default file types

What type of file types does lightwave support?
I have a game in which the models I want to edit are .gbxmodel types. If you know if this would work tell me, and the reason I haven't tried it yet is because I don't have lightwave YET. Thanks for any and all help.
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Old 28-10-2006, 07:35 AM   #2
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Never heard of a .gbx format. Your best bet is to read the documentation for the Game API you're working with. This should give you some further idea on what the file format is. Many game engines rely on a separate piece of software to convert a more common mesh into a filetype they can use internally, so this might be what's required here...
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Old 28-10-2006, 09:00 AM   #3
paintballfrog99
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Well, I just found a program that converts that type of filetype into a .obj and/or .3ds, and I think that lightwave opens these types correct?
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Old 28-10-2006, 10:50 AM   #4
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It can indeed. It will work with either format. 3DS being the 3D Studio file format and OBJ being the Maya native format.
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Old 28-10-2006, 09:26 PM   #5
paintballfrog99
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Ok, thank you for all the help. I found out that lightwave should be here tommorow too so hopefully I could try this out.
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