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Old 09-05-2003, 11:06 AM   #1
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Default Character Tut

Well i went through the Movies and everything worked just fine exept one thing TT
I think it's in the second part when u adjust the thighbones (using the Pivot Record).My problem is i can't seem to change it's radius, it's bending outword wich look's quit silly ^_^
I tryed again using that option but it's not changing anything.But i can use the Pivot rotation to get it there , but it wont stay in place???


Thx for any help^^


Last edited by Cron; 09-05-2003 at 11:09 AM.
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Old 09-05-2003, 01:37 PM   #2
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did you create keayframes immediately after changing the pivot rotation?
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Old 09-05-2003, 01:39 PM   #3
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Yes, but it still seems to defom weird.
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Old 09-05-2003, 01:47 PM   #4
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have a screenshot handy? or maybe you could even post the scene and model (as zip please) so I can have a look.
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Old 09-05-2003, 01:53 PM   #5
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Default So here it is

Critic's are alway's welcomed on everything ^^

Last edited by Cron; 09-05-2003 at 01:57 PM.
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Old 09-05-2003, 01:54 PM   #6
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Default File

^_^
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File Type: zip character_problem.zip (19.8 KB, 20 views)
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Old 09-05-2003, 01:55 PM   #7
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k, checking
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Old 09-05-2003, 01:58 PM   #8
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file seems to be corrupt
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Old 09-05-2003, 02:00 PM   #9
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Checking
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Old 09-05-2003, 02:19 PM   #10
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Default ok

Hope this works?'
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Last edited by Cron; 09-05-2003 at 02:27 PM.
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Old 09-05-2003, 02:28 PM   #11
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ok, that zip should do the Job, sorry
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Old 09-05-2003, 02:58 PM   #12
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ok, the problem is that you have values for rotation keyed to that bone, so first record pivot rotation, then adjust pivot rotation with the rotate pivot point tool.
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Old 09-05-2003, 03:07 PM   #13
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ok, i just tryed and what happens is this ,
the pivot does stay in place now , but after adding the null and making the IK chain it still bends in a wrong way?
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Old 09-05-2003, 03:10 PM   #14
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what do you mean by "rotates the wrong way"?
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Old 09-05-2003, 03:14 PM   #15
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Default Try moving the R_Foot_CTR

Thx for helpin^_^
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