Go Back   Lightwave Community at SimplyLightwave > Lounges > LightWave Basics
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 09-01-2004, 01:24 AM   #1
edd1e
Full Access Member
 
Join Date: Nov 2003
Posts: 30
Default mud

Hi there,

I'm wanting to create a terrain, with a muddy surface on the ground, is there any tutorials how to create this effect, realistic looking. If anyone could help me out, that would be great.

Thanks

edd1e
edd1e is offline   Reply With Quote
Old 09-01-2004, 11:48 AM   #2
R4s1n
Full Access Member
 
R4s1n's Avatar
 
Join Date: Aug 2003
Location: Manchester, PA
Posts: 1,319
Default

there probably is a tutorial but i have no clue where, however you might be able to get that effect with bumpmaps and procedurals.....
just a though
__________________
Johnny was a chemist's son, but Johnny is no more.
What Johnny thought was H2O was H2SO4.
R4s1n is offline   Reply With Quote
Old 10-01-2004, 05:26 AM   #3
Insider
Full Access Member
 
Join Date: Apr 2003
Posts: 10
Default

Howdy!

I don't know of any tutorials - but you could use particles, not a lot, just a few, and apply hypervoxels to them. Use a surface based hypervoxel, set the color to brownish mud, and blend the hv's. The particles are easy to animate, and the hv will flow together.
__________________
Dan Ablan
AGA Digital Studios, Inc. | 3D Garage.com

Authorized NewTek Training Facility & LightWave Dealer

______________

LightWave Training Videos | LightWave Books

ICQ: 7189929 | IM: insider1305
Insider is offline   Reply With Quote
Old 10-01-2004, 05:32 AM   #4
kumar
Full Access Member
 
kumar's Avatar
 
Join Date: Sep 2003
Location: Singapore,
Posts: 913
Default

Well, i would recommend the simple stuff, not hv. Try modelling the mud, turn on the sub-patch and then texture it using the proceduals and stuff. Turn on a hint of glossiness and spec. And use gradients and stuff for terrien change. There is like so much power in the standard texturing. I usually turn on Viper and then texture away. Keep at it. And post some results.
kumar is offline   Reply With Quote
Old 10-01-2004, 05:56 AM   #5
R4s1n
Full Access Member
 
R4s1n's Avatar
 
Join Date: Aug 2003
Location: Manchester, PA
Posts: 1,319
Default

Good luck!

I hate texturing I've been modeling for four months and i only use basic colors.
__________________
Johnny was a chemist's son, but Johnny is no more.
What Johnny thought was H2O was H2SO4.
R4s1n is offline   Reply With Quote
Old 18-01-2004, 09:47 PM   #6
K Dawg
Registered Member
 
Join Date: Nov 2003
Posts: 33
Default

I´m a noob myself, but i think HV´s is the one of the easiest ways to it.
Of course there are more ways that lead to rome and you just have to find wich one is best for you
K Dawg is offline   Reply With Quote
Reply


Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */