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#16 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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cheers for the comments :p
once the whole thing is done ill start to work into it in detail, puttin treads on the tyres and bolts and screws around all the panels :p ill keep u guys updated |
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#17 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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and dont forget to put arnie on it ( just like in your avatar
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#18 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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thats the back done, now for the front
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#19 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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Just wondering if the back red light is sticking out too much? I don't know what this bike looks like in reality, but that light does look fairly hefty at the moment. Best of luck with the front bit. This is looking pretty good so far.
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#20 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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This is looking so good so far.
I go agree with Fallenswordsman however that the taillight looks a little hefty. The indicators too if you compare it to actual photos of the bike (I assume it's supposed to be an HD-Softtail Fatboy - that's the closest match I can see on the HD website. Try this link for some real-world references: http://www.harley-davidson.com/PR/MO...ection=gallery |
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#21 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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cheers for the coments guys :p
Fallenswordsman & Mark u can see from the pic i have posted that the flashers and tail light do stick out quite a bit, if u are looking at pics from the harley site for reference u wont find then, this bike was made in 1987 its the Evolution range, ive included a pic of it from a book i have on the history of the harley davidson, and from this side angle u can still c the tail light sticking out at the back :p hope this clears it all up ![]() ill have an-update soon ![]() |
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#22 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Hmm.. I see your point. Although I do think that the taillight on your model is still a little too pronounced.
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#23 |
Super Moderator
Join Date: Jan 2003
Location: Sweden
Posts: 1,182
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Looks very nice so far, keep up the good work and keep posting updates.
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#24 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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update, finished of back-pads, and suspension, now ive got 2 add somthing to the frame and finish of the big thing that fits on the left side of the bike, then it onto the front :p
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#25 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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up-date !
finished back, now working on the front :p |
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#26 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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Hi, im trying to get a nice render of my bike, but im new to lightwave, i really want to do a clay render of my bike, with a few close ups, just wondering if anybody could give me a small tut on how to set-up a scene and how to do clay renders
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#27 |
Registered Member
Join Date: Jan 2004
Location: Texas, USA
Posts: 471
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Ah, clay renders! I would recommend that u download Eki's PlugPak here: http://www.kolumbus.fi/erkki.halkka/plugpak/
and then create a scene using the Overcaster plugin picking whichever lighting setup that u want(there is a tutorial on how to use overcaster on the site). then add your bike model and assign all of it's surfaces the same texture. I just use the default texture with a little bit of specularity added to it. Or if you're bike has way to many surfaces to copy and paste the new surface into each one then Open up you're bike in modeler and select all polygons and give them a surface named "clay" or sumthing 2 that effect. Then save youre bike as clayharley or sumthing like that. Then just add clayharley to you're overcaster scene instead of the original one, edit the clay texture as u wish and render. If you have any questions feelm free to ask! Hope this helps!
__________________
If the world that we are forced to accept is false and nothing is true, then everything is possible. |
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#28 |
Registered Member
Join Date: Jan 2004
Location: Texas, USA
Posts: 471
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BTW do u box model ur bike or use splines?
__________________
If the world that we are forced to accept is false and nothing is true, then everything is possible. |
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#29 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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ehh, subpatch well i draw points then make polys
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#30 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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cheers colto
by the way how do u install plug-in's after u DL them :o only got the front lights to go, then its just muckin about with detail :p :bandit: |
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