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Old 29-12-2003, 06:07 PM   #1
salomon
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Default a box bike z10

wip of course, it was some simple box in the beginning
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Old 29-12-2003, 06:58 PM   #2
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Looks spiffing. I would have gone with splines, but your model looks good. Keep it up and us posted.
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Old 29-12-2003, 07:39 PM   #3
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looks very promising, I would have taken the same approach as Leovenous but like he said.. it looks really good so far so why change a winning concept?

be sure to post updates!

cheers
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Old 29-12-2003, 08:54 PM   #4
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hi digimatt, about the spline modelling, i have my point of view, it works great if we have 2 or 3 profil views in the background, so if we don't get much information and picture of the object, box modelling works better in that case, I can move points or poly into the perspective view and the number of polygons is less

cheers
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Old 29-12-2003, 10:19 PM   #5
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go box modelling !!! tryed to use splines but the object gets very high poly

for now it looks very promising !
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Old 30-12-2003, 03:52 AM   #6
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ouch, it looks good soon it will only need a driver
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Old 30-12-2003, 08:35 PM   #7
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the rider will be later done

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Old 01-01-2004, 02:00 AM   #8
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an other shoot, only 3341 polygons for the whole thing, what do you think?

hally new year for all
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Old 01-01-2004, 02:08 AM   #9
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It's awesome

Oh and Happy New Years!
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Old 01-01-2004, 02:34 AM   #10
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Awesomeley clean mesh so far. So what are the future plans - more detail or is it supposed to be reasonably low poly for game engines, etc?
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Old 01-01-2004, 12:03 PM   #11
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the final model will have some more detail add and as I use a low number polygons subpatched modelling, so just needed a higher patch divisions and the model will be a high detail model or a low detail thing.

I found this link and hope yo guys enjoy it, the bike is so far interresting object with many details than a simple car, what do you think?

http://www.kawasaki-motors.com/speci...oad/zx-10r.wmv
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Old 01-01-2004, 03:18 PM   #12
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Yep - bikes are definitely more interesting to look at than cars - mainly because there's a lot more visible to the naked eye. Also a huge modelling challenge.

Cool so far - can't wait to see the finished, rendered product
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Old 02-01-2004, 11:03 AM   #13
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it's almost a pleasure modelling with lightwave than the maya thing, not a challenge, will send the coming WIP when I'll get time for it
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Old 02-01-2004, 12:02 PM   #14
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I know what you mean. Maya is a powerful application, but a real bitch to get to grips with - I tried it once and simply gave up on it - didn't like it one bit.
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Old 02-01-2004, 11:18 PM   #15
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i love it.
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