Go Back   Lightwave Community at SimplyLightwave > Your Work > W.I.P
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 14-10-2005, 07:12 PM   #1
leroy3rd
Lifetime Member
 
leroy3rd's Avatar
 
Join Date: Dec 2003
Location: Rancho Cucamonga, CA, USA
Posts: 295
Default Kon

Though I've been lurking around and doing occassional tutorials here, I haven't really had the time or skills to work on any projects on my own... UNTIL NOW. This is a model of the character Kon from the Japanese show Bleach. For those unfamiliar with the character, here's a picture:



This is the first thing I've attempted to model by myself (i.e. without following a tutorial). The mouth and ears gave me problems, and the mesh is pretty messed up (don't think it could EVER be animated). If you can offer any C&C I'd appriciate it.

Also, I can't think of a way to add the seams to this character (he's a stuffed animal). Any suggestions?


Render




Wireframes



-LeRoy3rd
leroy3rd is offline   Reply With Quote
Old 15-10-2005, 06:37 AM   #2
Fallenswordsman
Moderator
 
Join Date: Jan 2003
Posts: 1,702
Default

Yay! Leroy3rd! Good to see you back :attn:

This is a nice little character you have here and I had to look quite hard to find anything to crit. From your reference image, the only real thing I could find was that the eyes aren't quite close enough together, but there may be other images you have where the eyes are further apart anyway...just might be my unfamiliarity with the character here.

I've never been a texture artist, but I would think that seams would be easier as textures than modelling them in. Anyone got any better ideas on this?
Fallenswordsman is offline   Reply With Quote
Old 18-10-2005, 12:26 PM   #3
leroy3rd
Lifetime Member
 
leroy3rd's Avatar
 
Join Date: Dec 2003
Location: Rancho Cucamonga, CA, USA
Posts: 295
Default

Thanks for the comments Fallenswordsman, looking back at some of my reference images, it does seem that the eyes are a bit too far apart! How did I miss THAT??? As for the seams... :headbang: OF COURSE!!! TEXTURES!!?!?!! For some reason I always think in terms of geometry and forget that texturing might be an easier solution.

I'm getting back to a great video tutorial series from a former editor of HDRI3D Magazine and author of many books on Lightwave... I'll probably wait to revisit this model until I complete this whole course.

-LeRoy3rd

P.S. Sorry it took so long for me to respond, I JUST started a new job.
leroy3rd is offline   Reply With Quote
Reply


Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */