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Old 03-07-2004, 12:40 PM   #16
Shawry
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i just use the plain old Bevel tool for my micro bevels! I dont use any plugins aside what comes with Lightwave 7.5
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Old 03-07-2004, 03:10 PM   #17
Fallenswordsman
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If you have Lightwave 8, you can always use Rounder - excellent little tool for those microbevels. Great looking model, Shawry! Love the progress being made.
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Old 03-07-2004, 04:30 PM   #18
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Looks awesome!!! wireframe?
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Old 04-07-2004, 01:15 AM   #19
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thnx guys. this is my first attempt at texturing the Dreadnought. Its Ultramarine livery, but a little bit dulled down. Im not sure wether to go full on bright colours colours ala the true colours, or make it down and dirt like a realy war machine would be??

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Old 04-07-2004, 05:34 AM   #20
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looks sick man, nice job. I dig the colors like that, looks good. Post an animation, I want to see it walk. later.
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Old 05-07-2004, 11:44 AM   #21
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This is really great, are you going to use colors of one of the main chapters or something of your own ?

Well, this had a second page, who knew

He looks liek he just left the factory, it would propably look very good with some scratches , marks from lasers and bullets etc..

Last edited by Cryptor69; 05-07-2004 at 11:46 AM.
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Old 05-07-2004, 12:32 PM   #22
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Looks awsome ... I love Robots, and i love your Robot. Good details and good textures. Maby to bright collors, maby you could make it allitle les collorfull, just lower the color or something to make it more used or something, just an idea . Keep up the good work. I agree with jstarr976. Animation yeeeaah
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Old 05-07-2004, 06:57 PM   #23
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Nice textures, Shawry. I remember when W40k was first released I was thinking "These things must show up for miles around on a battlefield, especially with huge banners coming out of their backs". But with that amount of firepower and when they look that good - who cares?
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Old 06-07-2004, 04:15 AM   #24
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thats inspireing for a beginner like me i would like to get my hand on a tutorial on how to make one XD nice job though man your awesome!!!
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Old 06-07-2004, 01:12 PM   #25
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cool down the colors...take a look at the Unreal Tournament 2003 and 2004 models...take that as inspiration...and it will not look like a lego toy anymore good luck !


btw....UV maping ?
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Old 06-07-2004, 01:33 PM   #26
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yep, morghen, the main front panels and leg panels are UV mapped with textures i painted in photoshop, most other things are just textured in various ways! I'm not an experienced texturer so im sure it could look a lot better than it does!
I'm still unsure of the colours, i had a bit of a play this arfternoon and the typicalrobot colour schemes just look really bland and i start to miss the bright blue!!!
Here is a pic of the actual Ultramarine Dreanought from Games-Workshop:

EDIT: image doesnt seem to work when i upload it :s

Last edited by Shawry; 06-07-2004 at 01:37 PM.
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Old 06-07-2004, 05:29 PM   #27
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I think their site is down or something.

Anyway, this site has a pic of another sweet dreadnought model...

http://grayson.cgworks.com/3d/index.html
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Old 07-07-2004, 02:07 AM   #28
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That guy (Grayson) who made that other dreadnought is actually a Mod over at SimplyMax.com
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Old 07-07-2004, 06:54 AM   #29
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i dont like his model, but damn, his textures shit all over my attempt!!!
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Old 07-07-2004, 03:39 PM   #30
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You should try using procedurals. That's probably what he did aside from the logos and such.
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