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#1 |
Registered Member
Join Date: Aug 2003
Location: Melbourne, Australia
Posts: 74
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Yes everyone, im a sad 3d loser: im making a big mofo robot!
I love the detail that these robots have, so ive decided to make one up and see if i can get some basic animation going. First step is to actually make the thing though! Here is my start with the legs: ![]() The scale is going to be screwed up because im working off random photos i find on the net so some things will shrink while others grow during the production cycle!! |
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#2 |
Full Access Member
Join Date: Aug 2003
Location: Manchester, PA
Posts: 1,319
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Love the detail
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#3 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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Hey - it has the magic words attached to it - Warhammer 40000! This is certainly going to be one WIP to watch. Nice detailing so far!
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#4 |
Registered Member
Join Date: Aug 2003
Location: Melbourne, Australia
Posts: 74
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Ok here is a small update. The proportion is really looking off now, and ill be shrinking the feet once i finish the torso off!
Not sure which weapons ill give the dreadnought though, any suggestions? ![]() ![]() |
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#5 |
Registered Member
Join Date: Aug 2003
Location: Melbourne, Australia
Posts: 74
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updates ahoy!
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#6 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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Got quite a pace of work here, Shawry. Excellent model - no crits at all here.
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#7 |
Registered Member
Join Date: Aug 2003
Location: Melbourne, Australia
Posts: 74
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thnx fallenswordsman. to be honest im amazed at my dedication. g/f is currently wawy for the weekend so ive had a very busy day modelling stuff!!
more updates: ![]() |
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#8 |
Registered Member
Join Date: Oct 2003
Location: Westfield, Massachusetts
Posts: 111
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awesome job!
If you keep stuff up like that you might be Blur Studios material! My friend made alot of stuff like that and they actualy asked HIM. Quite impressive.
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#9 |
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Join Date: Jan 2004
Location: Brisbane Australia
Posts: 100
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That is mad man keep up the good work.
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#10 |
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Join Date: Aug 2003
Location: Melbourne, Australia
Posts: 74
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I havent done too much on this model for the past few days because today i am picking up the actualy Dreadnought model from one of my mates who plays WH40k. so i can get a bit more acuracy into my model.
Couldnt help doing some animation any though! Walkcycle is done and now playing around with the flag physics: ![]() |
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#11 |
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Join Date: Jan 2003
Location: Australia
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No words...that rocks!!!
Textures?
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#12 |
Registered Member
Join Date: Aug 2003
Location: Melbourne, Australia
Posts: 74
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Textures are on their way! I got carried away with animating its walk cycle and stuff.
Anyideas how i can make an effective muzzle flash for the machine gun? Ive tried modelling one, particle effects and volumateric lighting but i cant get a nice effect! |
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#13 |
Full Access Member
Join Date: Jan 2003
Location: Australia
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Could just try a lens flare with lots of points that is tied to a blinking light..... May give you what you want?
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#14 |
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Join Date: Aug 2003
Location: Melbourne, Australia
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Just a minor update today. I've started a few textures, just the main armour panels, but they still need a bit of work before i post them here. Photoshop is far from my strong point!!!
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#15 |
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Join Date: Jan 2003
Location: Australia
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Very neat model. How do you do your micro bevels?
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Thread | Thread Starter | Forum | Replies | Last Post |
Artists for a WH40K MOD.... | Ilyrian | Members Lounge | 0 | 02-12-2004 10:51 PM |
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