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Old 24-10-2007, 11:01 AM   #31
sandman300
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I gave your advice some consideration.
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Old 27-10-2007, 10:58 AM   #32
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http://www.newtek.com/forums/attachm...0&d=1193896980
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Old 27-10-2007, 12:59 PM   #33
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Excellent - nice fade through!
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Old 29-10-2007, 01:18 AM   #34
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this is my final
http://www.newtek.com/forums/attachm...2&d=1194043780
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Old 31-10-2007, 06:59 AM   #35
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Yeah I like the direction you took it, I think its a lot more interesting, and a lot more ruined now to say the least.

The fade between the pre and post was a cool idea. I didn't even recognize some of the post elements until I saw the fade.

I think leaving a couple of the columns still standing would be a nice idea, and would give you give you a visual element with a different texture set against the burned out building creating an area of interest. Also, maybe having one of the upper facade sections, one of the ones near where there's still a little roof, still recognizable would be cool addition, and help make it more easily recognizable as what you started with.

Nice work on the all the frame work of the house, I'm sure that was a tedious at the very least to do. It looks quite well done.

Nice work. Looks really well destroyed.
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Old 31-10-2007, 02:36 PM   #36
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Thanks, A lot of thought went into the concept. imagine a global scale event that is capable of drastically changing the environment. Assuming the possibility of survivors. anything that can be easily moved and burned would be gone. The world has moved on, the remains slowly fade away.

I did think about a lot of the ideas you had. Unfortunately its too late to do anything since the comp is over.

Thanks again, I'm glad you like it.
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Old 03-11-2007, 08:03 AM   #37
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Been offline without net access for a few weeks. Have to say I really like the way this one shaped up.
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Old 03-11-2007, 12:21 PM   #38
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Thanks, BTW there is a poll over at simply maya, show your support, vote .:attn:
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