26-12-2003, 07:02 PM | #1 |
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Now I have time...
.....I'm returning ti finish these monkeys as well.
http://www.f-nine.co.uk/xfer/Blade_Test_51.jpg http://www.f-nine.co.uk/xfer/Blade_Test_52.jpg http://www.f-nine.co.uk/xfer/Blade_Test_53.jpg So here is no.1 Comment, input etc as you see fit dudes. Cheers!
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Craig A Clark Ark VFX Ltd | Sheffield | UK www.arkvfx.net | www.f-nine.co.uk | www.pbase.com/caclark/ Last edited by CAClark; 01-01-2004 at 10:43 AM. |
26-12-2003, 07:32 PM | #2 |
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Very very nice, but why didn't you angle the flaps on the trailing edge of the wing to make the in line with the body and wind?
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26-12-2003, 09:02 PM | #3 |
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Beautiful as ever. I agree with Leovenous however that the flaps do look a little odd not being in line with the craft itself - especially when the elevators on the tail are square.
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27-12-2003, 10:01 AM | #4 |
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i like it allot especialy the tail light
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28-12-2003, 09:38 PM | #5 |
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Odd design but nice work as usual, Craig!
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01-01-2004, 10:42 AM | #6 |
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Okay, I have reowrked those control surfaces:
http://www.f-nine.co.uk/xfer/Blade_Test_59.jpg http://www.f-nine.co.uk/xfer/Blade_Test_60.jpg I'll post a cockpit render in a while too. Cheers!
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Craig A Clark Ark VFX Ltd | Sheffield | UK www.arkvfx.net | www.f-nine.co.uk | www.pbase.com/caclark/ Last edited by CAClark; 08-01-2004 at 05:01 PM. |
01-01-2004, 04:45 PM | #7 |
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http://www.f-nine.co.uk/xfer/Blade_Test_62.jpg
Clearer view of the revised control surfaces. Some cockpit mods too, but they aren't so clear here. Cheers!
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Craig A Clark Ark VFX Ltd | Sheffield | UK www.arkvfx.net | www.f-nine.co.uk | www.pbase.com/caclark/ Last edited by CAClark; 08-01-2004 at 05:01 PM. |
01-01-2004, 05:55 PM | #8 |
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Those control surfaces look much better now...
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08-01-2004, 05:00 PM | #9 |
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Latest update folks, I've added panel lines (not going anywhere near LW's nasty bump mapping!)... props changed as well.
Cheers!
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Craig A Clark Ark VFX Ltd | Sheffield | UK www.arkvfx.net | www.f-nine.co.uk | www.pbase.com/caclark/ |
08-01-2004, 05:07 PM | #10 |
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just sooo damn good.. great work mate!
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08-01-2004, 05:40 PM | #11 |
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I'm assuming that you've modelled the panel lines in there then Craig. I'm curious - how did you go about adding them into the model - simply knifing along the panels or manually splitting polys or what?
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09-01-2004, 12:08 AM | #12 |
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Yep, I did indeed. All I did was to make some boxes (mostly) laid out to form the latticework of panel lines (and a couple of tubular ones also for the rounded panels). The stencilled them in to the model assigning a temporary surface name. I then selected all those polys, and placed them in a seperate layer. As I had made all the panel lines to be a uniform width, I then vertibevelled in & down by HALF of that width (subsequently deleting the polys that remained selected).
Then it's a matter of cleaning up, welding all the points at the bottoms of the panel lines created, and other misc errors created by LW's sometimes disastrous boolean & stencil abilities!). Hope that makes sense! Cheers!
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09-01-2004, 12:45 AM | #13 | |
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09-01-2004, 01:53 AM | #14 |
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I asked him the same question in his other thread and he didn't answer. I see how it is <sniff> rosebud gathering and all that. You'll tell Mark <sniffle>. Well, <sigh, sniff>. Woe is me, the nobody waver anyway. <honk> :o
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09-01-2004, 02:52 AM | #15 |
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*Awwww* ... there there ....
/me pats JD on the back |
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