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#1 |
Registered Member
Join Date: Oct 2003
Location: Melbourne Australia
Posts: 28
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Hey guys,
I’ve been working on this character now for about 5 or 6 hours, I think the head is at a good stage now to start tweaking features to give him exaggerated personality. My intention for this character is to be a failed screenwriter in a short animated piece, so I want him to look and act eccentric. The person this is based on is such a person so no problems with the movement, however I’m aiming at a hyper real look so I feel I need to make him look realer than real if that makes any sense? So I was hoping for some suggestions, crits, or tips on going about this! Also I’m having trouble with the nose, I’m not sure whether you can see it in the screen shot but his nostril is pinching on either edges. Thanks ![]() ![]() reference shot |
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#2 |
Registered Member
Join Date: Nov 2003
Location: IL
Posts: 153
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can i see a front image shaded?
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#3 |
Full Access Member
Join Date: Oct 2003
Location: Belgium
Posts: 109
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looks great keep up the good work
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3d animation |
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#4 |
Registered Member
Join Date: Oct 2003
Location: Melbourne Australia
Posts: 28
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Sure
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#5 |
Registered Member
Join Date: Aug 2003
Location: Melbourne, Australia
Posts: 74
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Thats awsome wadis, coming along nicely the back of the head is looking a bit wonky you might want to tweak that a bit
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#6 |
Registered Member
Join Date: Oct 2003
Location: Melbourne Australia
Posts: 28
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heres an update
I'm just positioning my texture at the moment so only the colour channel is applied, and i havn't edited the images yet oh and i decided to stay realistic and stylise in post Last edited by Wadis; 28-04-2004 at 01:39 AM. |
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#7 |
Registered Member
Join Date: Oct 2003
Location: Melbourne Australia
Posts: 28
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i took the other imae off
heres another update, shooting hi res texture shots tomorra but i had some time on the weekend so heres the texture i did before but in spec color and bump channels check it ![]() |
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#8 |
Registered Member
Join Date: Jan 2004
Location: Texas, USA
Posts: 471
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AWESOME!!! Little question. What is that little thing on the guys eyelid. Probably something to do with the stretching of the lower resolution textures. So I guess that will probably get fixed. Also the eye has too much specularity....it needs to look wetter instead. Other that, OUTSTANDING JOB!!!!!!!!!!!!!! I can't wait to be this good.
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#9 |
Registered Member
Join Date: Oct 2003
Location: Melbourne Australia
Posts: 28
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thanks for the comments colto,
that bump on the eyelid is due to the incomplete bump map Keep at it, once you figure out the basics theres no limit to what you can do! |
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#10 |
Registered Member
Join Date: May 2004
Location: UK
Posts: 110
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Hey Wadis...
This Looks like a Really Gud character!!! I am gonna keep watching this thread! ![]() |
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#11 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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its looking very good, but the chin looks to " plastic" to me!!!
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#12 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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This is coming along very nicely. Sorry to point out a modelling niggle at this stage in the game but to me, his mouth doesn't look quite wide enough and the corners of the mouth look fairly angular. But the texturing looks like its coming along great guns. Top job!
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#13 |
Registered Member
Join Date: Oct 2003
Location: Melbourne Australia
Posts: 28
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I know about the mouth, it's been giving me the biggest headache!
the problem is that it's pinching in the corners if anyone has any tips on fixing this problem that would be much appriciated |
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#14 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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I'll try and put together a quick brief on how I do mouths tomorrow - can't promise that this will fix it but at least you can see another approach
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#15 | |
Registered Member
Join Date: Oct 2003
Location: Melbourne Australia
Posts: 28
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Hey heres the new texture;
Having problems with the specularity at the moment, I've tried diffrent light rigs and this render is 1 area key light and 1 spot fill light with shadows off. Any sugggestions on good lighting riggs would be appriciated! However i think the spec map needs tweaking. Does anyone know some good texture settings to make my eyes more wet looking? The settings i have now are: eyeball no spec cornea spec - 200 Gloss - 70 frefract - 1.3
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