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Old 15-06-2004, 12:27 PM   #1
Sharp
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well y not enter i was abit worried about not completing this months challenge after last month but i have had exams but my last 1 is tommorow yay.
heres what i am going to do its something kinda a naga warrior type thing.

heres some info about the naga myth
Living in the watery region under the earth called Patala, nagas are serpentine creatures from Hindu mythology. The are semi-divine and number one thousand. They have human faces and serpent's tails, and reign in great splendor and guard treasures. There are four classes of naga: heavenly, divine, earthly and hidden depending on their function in guarding the heavenly palace, giving rainfall, draining rivers, or guarding treasures. It is said that nagas have the ability to make men invisible underwater. It is also said that nagas will give ones they favour soma. a drink that will grant the drinker great strength. The King of the nagas, Ananta-Shesha is said to have either seven or 1000 heads. It is said that nagas will destroy the world with fire eventually.

In Burma, nagas are part serpent, dragon, and part crocodile. They give rubies to those that they favour and they protect many royal people in Burmese mythology.
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Old 15-06-2004, 12:29 PM   #2
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heres a quick colouring
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Old 15-06-2004, 12:41 PM   #3
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started on the sword

opps pressed post by accedent.

Last edited by Sharp; 30-06-2004 at 12:32 PM.
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Old 15-06-2004, 12:46 PM   #4
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sorry about that here it is
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Old 15-06-2004, 01:08 PM   #5
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cool stuff! Looking forward to further progress.
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Old 16-06-2004, 03:04 AM   #6
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Nice design!
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Old 16-06-2004, 03:48 PM   #7
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heres a pic of the start on its face
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Old 16-06-2004, 07:23 PM   #8
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a start on the chest

alot of the stuff on this chest are accedental. i have just been fiddleing around etc because im terrible at organic things.. im terrible at anything to be honest.

but accedent after accedent i like the way they look so i kept them
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Old 16-06-2004, 07:50 PM   #9
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so far so good. Its funny how far accidental stuff during modelling can take someone. I do it myself
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Old 16-06-2004, 07:53 PM   #10
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To tell you the truth that looks more like the back than the chest. The bulging parts remind me of shoulder blades with huge muscles on them.
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Old 16-06-2004, 09:38 PM   #11
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yea it does lol.

well i want to get a whole body done befor i start details.
but when the armour goes on i think it will look better but i would like to get a as good as possible figure for him. but im really just starting off on lightwave. i have done about 6 models total. my 4th and 5th are in d/l section if u want a look at them lol

i am haveing trouble proventing getting points with 5 connectiong i dont know if they have a name but i think you will know what i mean. i did the chest useing 1 box completly cut up with the knife then reshaped the polys so i dont have any of there but the face has 16 any tips to get rid of these . i tryed deleting polys etc but in a tutorial video it showed it being selecting some polys pressing a button and it got kind of moved around other wise im struggling with that and when i attach the neck to the body its the same to .

im dreading the hands and connections to body and legs/arms
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Old 16-06-2004, 09:44 PM   #12
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if you're having troube connecting stuff. Weld the 2 points. 1 from the leg and 1 from the body.
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Old 16-06-2004, 09:47 PM   #13
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yea i know to weld

i mean when a point is connected to 5 polys. or has 5 or more lines comeing out of it. where it creates a crease / wrinkle effect type thing

i was wondering if theres any easy way to get rid of them atsept deleting and creating polygons for an hour because it took me an hour to get rid of 1
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Old 17-06-2004, 03:19 AM   #14
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Hehe the star problem,,,, well firstly put the object in layout and do a render to see weather it will turn up during the render.,, you will be surprised to find out you can get away sometimes. Or you can do the spin quads command and rework the flow of the area. I usually spin opp sides and merge the polys to get a better flow. If this is also not going your way, delete the polys and rework it manually. Add a point or so and create the polys.
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Old 17-06-2004, 10:06 AM   #15
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thx kumar ill try what i can if i dont get it working properly right now i will eventually

im going to college now so ill be back around 4-5pm gmt ill post my legs then.


im also going to reduce the size of his bulky body muscles as they dont look anything like my concept and the head looks well out of place on it
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