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Old 06-10-2004, 05:47 PM   #1
pixelone
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Default Orbs and modeling. Help

I am having a difficult time. modeling the orbs floating towards the sky. Look at image below, can any one help me.
I am modeling them, because I will be animating their movements as well.

orbs = blue glowing lights floating out of ground. courtesy of fable. www.xbox.com.



Great game bt the way.

Pleas help
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File Type: jpg fable_hypervoxel_lighting.jpg (54.9 KB, 45 views)
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Old 06-10-2004, 07:27 PM   #2
Imhotep
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Are these orbs a solid? Are they gaseous? Do they have a specific shape? I'm thinking perhaps you can model the shape and then apply a HV emitter. I'm not sure though.... I think we need more specifics on the shape and maybe whether or not they are solids.
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Old 06-10-2004, 08:21 PM   #3
pixelone
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From appearance, they are gasses. THe shap is like a "tear drop" only reversed in direction. If that helps. Now when you say add an Hypervoxel Emitter is that for the animation part?


also if it is a gass, how would I model or shap the gasseous form.?


Thank you
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Old 06-10-2004, 08:40 PM   #4
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I don't work with HV's too often, but, I believe you can attach an emitter to a null. Those blobs may be nulls in layout... with HV's emitting downwards.... or perhaps outwards and down with some downward wind applied.

I will check it out tonight if I get some free time
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Old 06-10-2004, 08:42 PM   #5
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Thank you, I will mess with it a bit.
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