Go Back   Lightwave Community at SimplyLightwave > Categories > Animation
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 11-01-2005, 08:39 AM   #1
ank-myrandor
Registered Member
 
ank-myrandor's Avatar
 
Join Date: Jun 2004
Location: the netherlands
Posts: 29
Default riggin flower

i want to rig a flower with ik-bones and cloth simulation ,


dunno if this is gonna work , but my questions are,
does the bone need to be in the same layer as the object ?

is it recommend to put the steel and the petals in different layers
because of the clothsim ? otherwise i put the cloth on the whole flower ?
__________________
My regards

Ank Myrandor
ank-myrandor is offline   Reply With Quote
Old 16-01-2005, 07:16 PM   #2
sasooo
Registered Member
 
Join Date: May 2004
Location: Republic of Macedonia
Posts: 13
Default

hi...

first... Draw skelegons in modeler ... When making skelegons have in mind how they (bones) work. Draw them in new layer
and set your flower layer as refference. when you finish making skelegons place them all in flower layer... Then after finishing go in Vertex paint... in "Weight" tab go to "Calc" tab and set falloff : "Distance ^32". Press Calculate... Close Vertex Paint like any other window (by pressing X buton in top left corner). You`ll be asked to save changes to VMAPs... Press YES... I think that for animating a flower, that is enough..

Save your object and send it to layout... select the object and convert skelegons to bones... Aplly IK and start animating...

When finish reply to this post... (to continue)

By...
sasooo is offline   Reply With Quote
Old 16-01-2005, 07:26 PM   #3
ank-myrandor
Registered Member
 
ank-myrandor's Avatar
 
Join Date: Jun 2004
Location: the netherlands
Posts: 29
Default

well thank u for this reply very thanks indeed well i'm gonna try it out when i'm home again problem is i don't have internet at my home so it's gonna be a while before i can figure this out :S
this post was actually a post for my WIP post



flower
__________________
My regards

Ank Myrandor
ank-myrandor is offline   Reply With Quote
Old 30-01-2005, 10:39 AM   #4
ank-myrandor
Registered Member
 
ank-myrandor's Avatar
 
Join Date: Jun 2004
Location: the netherlands
Posts: 29
Default

i'm done with riggin the flower , but the flower doesn't respond to the bones itself ,

the bones are working perfectly with ik , the bones are in the same layer as the bones, and the bones refere to the object
'self'

Did someone else experienced the same problem with L8 ?
__________________
My regards

Ank Myrandor
ank-myrandor is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
underwater flower ank-myrandor W.I.P 23 03-02-2005 04:26 PM
Flower fantasy Lexxiam Finished Work 4 03-05-2004 10:57 AM
character riggin problem -Ravanelli- LightWave Basics 6 11-01-2004 08:24 AM
sunrise flower Lexxiam Finished Work 5 02-10-2003 06:25 AM

Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */