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#1 |
Registered Member
Join Date: Dec 2004
Posts: 11
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Can anyone please recommend me some trick how to cycle a procedural texture? I have a volumetric fire and need to export it and use it as a loop..I do not want it to be more complex so do I have to try finding 2 frames, at the start and at the end, which somehow match or can I somehow cycle that texture ?
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#2 |
Super Moderator
Join Date: May 2003
Posts: 232
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Lightwave's procedural textures are 3d and can be rotated for seamless loops. If your fire has a procedural moving in the Y direction,.. you should change it to pitch rotation rather than movement on Y. You can then set it to rotate at 360 degrees for a seamless loop.
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Thread | Thread Starter | Forum | Replies | Last Post |
Texture this guy | sibben11 | W.I.P | 6 | 28-12-2003 07:13 PM |
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