11-10-2005, 06:47 PM | #1 |
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Character for Animation
Ello !
Started back at Uni so ill be back here Alot ! :p here is a screen shot of the characters head, im having a bit of trouble with a crease that runs down the centre of the head, to me the polys seem in a nice order :headbang: Also, if i have other problems u can see in my mesh then im all ears, ill be creating morph maps for the face so id like it modelled right to start with to make this easier, Cheers :beer: |
11-10-2005, 06:54 PM | #2 |
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Hey Mate,
I think the problem might be your inward bevels distorting the mesh, try running a band-glue around the 2 rows of central polys or use the smooth tool on the central area... (bear in mind that I don't really know what I'm talking about) |
11-10-2005, 11:27 PM | #3 |
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It could well be as Kris has said. Also try taking a look for any rogue degenerate polys (2 pointers, polys folded back on themselves, etc) as these will also distort a mesh.
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12-10-2005, 03:53 PM | #4 |
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Not bad Fraser. So much for "It's not a good idea to start modeling with a circle for a head, ever and that poly by poly should be the only way." I won't forget this!!
Nice model, looking forward to seeing it progress.
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12-10-2005, 04:16 PM | #5 |
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lol, i actually modelled that poly by poly, and i used 1/2 a sphere to complete the back of the head the front was done from a 6 sided disc, then beveled my way out
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12-10-2005, 06:49 PM | #6 |
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Mmmm - I think a lot of people are very successful with what tends to be referred to as box modelling - start with a box or circle and just smooth shift away - it tends to be a lot quicker a method than poly by poly but I've personally never got the hang of it.
The model looks pretty sound so far..apart from what's already been said, I can't add much more. :beer: |
12-10-2005, 06:51 PM | #7 |
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'Mon the Box Modelers!! I can't get my head around poly by poly or spline patching at all, nothing but box for me!
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13-10-2005, 08:12 PM | #8 |
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Hi guys, jus gettin my face in on yer threads now.
Yeah, gotta be box. I wouldn't know where to start with poly-by-poly. I started with a sphere for my head. Lookin good Frasa. |
13-10-2005, 11:08 PM | #9 |
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ive finished the models :p
All i got to do is duplicate it, and texture them then ill get some renders up of the 2 guys standing next to each other... :attn: Here is the texture map for the Pizza guys t-shirt, tried to keep it very Cheap lookin |
14-10-2005, 11:14 AM | #10 |
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Gah. I havent even continued from where I was last time in uni. Better get a move on. God damn you. Nice map. Would be cool to see the characters tho, since you've finished modelling 'em.
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14-10-2005, 03:06 PM | #11 |
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ill get a pic up soon, with the 2 standing there, they wont be in a pose, just standing with arms spread, ill try and rig it and get a pose of the 2 up later aswell
by the way Wallace & Gromit: The Curse of the Were-Rabbit is Great ! Pitty u didnt come |
14-10-2005, 05:31 PM | #12 |
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Here is a pic of Ric , Raul is comin soon
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14-10-2005, 07:20 PM | #13 |
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ill start rigging them, so i can get them in a pose that shows them interacting, hugging or somthin :p
Here is a quike render...... |
14-10-2005, 10:27 PM | #14 | ||
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Cool!
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15-10-2005, 01:42 PM | #15 |
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Character is rigged
Just workin on Weight maps then i can get a pose up By the way, do weight maps effect the morph maps u have created ? |
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