Go Back   Lightwave Community at SimplyLightwave > Your Work > W.I.P
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 11-10-2005, 06:47 PM   #1
davie563
Registered Member
 
davie563's Avatar
 
Join Date: Apr 2004
Location: Scotland
Posts: 604
Default Character for Animation

Ello !

Started back at Uni so ill be back here Alot ! :p

here is a screen shot of the characters head, im having a bit of trouble with a crease that runs down the centre of the head, to me the polys seem in a nice order :headbang:

Also, if i have other problems u can see in my mesh then im all ears, ill be creating morph maps for the face so id like it modelled right to start with to make this easier,


Cheers
:beer:
Attached Images
File Type: jpg web.jpg (82.3 KB, 436 views)
__________________
davie563 is offline   Reply With Quote
Old 11-10-2005, 06:54 PM   #2
KrisYoung1980
Registered Member
 
KrisYoung1980's Avatar
 
Join Date: Sep 2004
Location: Scotland
Posts: 294
Default

Hey Mate,
I think the problem might be your inward bevels distorting the mesh, try running a band-glue around the 2 rows of central polys or use the smooth tool on the central area... (bear in mind that I don't really know what I'm talking about)
KrisYoung1980 is offline   Reply With Quote
Old 11-10-2005, 11:27 PM   #3
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

It could well be as Kris has said. Also try taking a look for any rogue degenerate polys (2 pointers, polys folded back on themselves, etc) as these will also distort a mesh.
Mark is offline   Reply With Quote
Old 12-10-2005, 03:53 PM   #4
Peter Murphy
Registered Member
 
Peter Murphy's Avatar
 
Join Date: Nov 2004
Posts: 51
Default

Not bad Fraser. So much for "It's not a good idea to start modeling with a circle for a head, ever and that poly by poly should be the only way." I won't forget this!!

Nice model, looking forward to seeing it progress.
__________________
Peter Murphy is offline   Reply With Quote
Old 12-10-2005, 04:16 PM   #5
davie563
Registered Member
 
davie563's Avatar
 
Join Date: Apr 2004
Location: Scotland
Posts: 604
Default

lol, i actually modelled that poly by poly, and i used 1/2 a sphere to complete the back of the head the front was done from a 6 sided disc, then beveled my way out
__________________
davie563 is offline   Reply With Quote
Old 12-10-2005, 06:49 PM   #6
Fallenswordsman
Moderator
 
Join Date: Jan 2003
Posts: 1,702
Default

Mmmm - I think a lot of people are very successful with what tends to be referred to as box modelling - start with a box or circle and just smooth shift away - it tends to be a lot quicker a method than poly by poly but I've personally never got the hang of it.

The model looks pretty sound so far..apart from what's already been said, I can't add much more. :beer:
Fallenswordsman is offline   Reply With Quote
Old 12-10-2005, 06:51 PM   #7
KrisYoung1980
Registered Member
 
KrisYoung1980's Avatar
 
Join Date: Sep 2004
Location: Scotland
Posts: 294
Default

'Mon the Box Modelers!! I can't get my head around poly by poly or spline patching at all, nothing but box for me!
KrisYoung1980 is offline   Reply With Quote
Old 13-10-2005, 08:12 PM   #8
JohnD5000
Registered Member
 
JohnD5000's Avatar
 
Join Date: Apr 2005
Location: Scotland
Posts: 165
Default

Hi guys, jus gettin my face in on yer threads now.

Yeah, gotta be box. I wouldn't know where to start with poly-by-poly. I started with a sphere for my head.

Lookin good Frasa.
__________________
-JohnD


Check out my Tyrobosaurus Mechs thread!
JohnD5000 is offline   Reply With Quote
Old 13-10-2005, 11:08 PM   #9
davie563
Registered Member
 
davie563's Avatar
 
Join Date: Apr 2004
Location: Scotland
Posts: 604
Default

ive finished the models :p

All i got to do is duplicate it, and texture them then ill get some renders up of the 2 guys standing next to each other... :attn:

Here is the texture map for the Pizza guys t-shirt, tried to keep it very Cheap lookin
Attached Images
File Type: jpg pizza-texture.jpg (50.8 KB, 360 views)
__________________
davie563 is offline   Reply With Quote
Old 14-10-2005, 11:14 AM   #10
Peter Murphy
Registered Member
 
Peter Murphy's Avatar
 
Join Date: Nov 2004
Posts: 51
Default

Gah. I havent even continued from where I was last time in uni. Better get a move on. God damn you. Nice map. Would be cool to see the characters tho, since you've finished modelling 'em.
__________________
Peter Murphy is offline   Reply With Quote
Old 14-10-2005, 03:06 PM   #11
davie563
Registered Member
 
davie563's Avatar
 
Join Date: Apr 2004
Location: Scotland
Posts: 604
Default

ill get a pic up soon, with the 2 standing there, they wont be in a pose, just standing with arms spread, ill try and rig it and get a pose of the 2 up later aswell


by the way Wallace & Gromit: The Curse of the Were-Rabbit is Great ! Pitty u didnt come
__________________
davie563 is offline   Reply With Quote
Old 14-10-2005, 05:31 PM   #12
davie563
Registered Member
 
davie563's Avatar
 
Join Date: Apr 2004
Location: Scotland
Posts: 604
Default

Here is a pic of Ric , Raul is comin soon
Attached Images
File Type: jpg web.jpg (52.4 KB, 336 views)
__________________
davie563 is offline   Reply With Quote
Old 14-10-2005, 07:20 PM   #13
davie563
Registered Member
 
davie563's Avatar
 
Join Date: Apr 2004
Location: Scotland
Posts: 604
Default

ill start rigging them, so i can get them in a pose that shows them interacting, hugging or somthin :p

Here is a quike render......
Attached Images
File Type: jpg web.jpg (43.5 KB, 330 views)
__________________
davie563 is offline   Reply With Quote
Old 14-10-2005, 10:27 PM   #14
JohnD5000
Registered Member
 
JohnD5000's Avatar
 
Join Date: Apr 2005
Location: Scotland
Posts: 165
Default

Cool!

Originally posted by davie563
by the way Wallace & Gromit: The Curse of the Were-Rabbit is Great ! Pitty u didnt come
Yeah Pete it good, want me to tell you the ending?

Originally posted by Peter Murphy
Gah. I havent even continued from where I was last time in uni. Better get a move on. ]
Join the team man. We'll get it done in the end though, always do!
__________________
-JohnD


Check out my Tyrobosaurus Mechs thread!
JohnD5000 is offline   Reply With Quote
Old 15-10-2005, 01:42 PM   #15
davie563
Registered Member
 
davie563's Avatar
 
Join Date: Apr 2004
Location: Scotland
Posts: 604
Default

Character is rigged

Just workin on Weight maps then i can get a pose up

By the way, do weight maps effect the morph maps u have created ?
__________________
davie563 is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Character for animation colin5392 W.I.P 9 01-04-2006 08:24 AM
old character animation nemac4 Finished Work 0 28-11-2005 07:40 PM
Character for University Animation davie563 W.I.P 123 22-05-2005 05:13 PM
Character animation... Mark Members Lounge 5 12-01-2004 09:26 AM
Character Animation Snowy Site Questions & Suggestions 7 19-01-2003 10:52 PM

Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */