23-05-2006, 10:29 PM | #1 |
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Members choice tutorial!
Members choice tutorial!
Welcome to the Members choice tutorial Contest. Here you get to choose the tutorial you always wanted to see. Here is how it will work. We are going to accept tutorial ideas from you the Members then David Mitchell and moderators will go over the list and choose 4-5 candidates for the Final tutorial list. Then we will post a Poll and you will vote by secret ballot by sending a PM to me Johnny9ball and I will tally the votes and the final winner will gain immortality and there idea submission will be made into a tutorial. The final 4-5 chosen for the final vote will win fabulous prizes. The person with the most votes on his tutorial submission will not only have his tutorial idea turned into a real tutorial by David Mitchel he will also WIN the whole tutorial free of charge (Either DVD or enough points to cover the whole tutorial its the winners choice). All runner ups will receive a 15 point pack to use as they wish. Submissions will be accepted for the month of June. At the end of the month submissions will be closed and the submissions will be judged in private by David and the moderators. After the finalists are announced You will vote by private PM to me Johnny9ball. The voting will be open for two weeks. Here are the rules for tutorial submissions. Follow these rules. The finalists will be chosen by David Mitchel and the moderators. 1) Original ideas only. Animation-Modeling-Texture-Effects all all fine in one project as long as it fits in the length rule(#2). Do not submit an idea for a tutorial that's been done already on this website. Try your best to be original and creative. 2) No very long tutorials. Keep the tutorials ideas at a reasonable length. If you submit an idea for modeling a cityscape it probably wont be chosen for the final 4-5 due to the length. If you submit an idea for a single skyscraper/architectural building with a sky backdrop you have a much better chance of making it into the final 4-5 poll. Another example of length would be an ocean scene sunset with a beach and some seagulls flying in the distance and a sand castle. These are just rough ideas and should give you a general idea for the size length tutorial when you are thinking about your submission. 3) Only one submission idea per member is allowed. Think hard take your time then submit your tutorial idea and after its submitted it cannot be changed. 3a) Your submission must be short and simple and posting must follow these rules. 3b) Post your tutorial Idea. Such a modeling a Skyscraper for your main idea. 3c) Add some small sub ideas for your tutorial submission. Add with animated sky backdrop. With perhaps a Night shot scene of the skyscraper. Not all your ideas will be added to the tutorial but good ideas will be considered. 3d) At the end of your submission you can add a brief explanation of what you think the scene should look like. A general idea about color, composition, modeling, effects, anything you can actually imagine in your head. 3e) If you like at the end of your submission you can add why you would like to see this idea turned into a tutorial. 3f) This thread is for submissions only if you would like to discuss possible submissions or ideas or your thoughts on this contest, you can discuss them in this thread below. http://forum.simplylightwave.com/sho...&threadid=4641 Remember be origional, creative, and descriptive. This is the best way to have a good chance of making it to the final 4-5.
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29-05-2006, 06:09 PM | #2 |
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Glass and Water
IDEA
I'd like to see a tutorial on modeling a wine glass, showing how to use air poly's and refraction, showing the material setup and techniques for believable glass. We could then be shown how to add red wine inside the glass, showing how to acheive the tranparent gradation that occurs near the surface of the wine. A render could then be produced showing the setup and use of caustics for a realistic final image. COMPOSITION I see the composition as being clean and crisp, with a dramatic angled shot. The main focus is showcasing the glass and it's content. I see the use of pale greens, and blue's, with the clear glass and possibly the use of depth of field AND HDR reflections. The glass could be plain or cut glass, depending on modeling time. REASONS FOR REQUEST Personally I struggle to achieve believable glass, and feel this would be a tutorial I and others would be glad to buy into. There are few tutorials covering all of the above out there, and none are comprehensive videos (That I can find!) Attached is my best effort for glass, and as you can see this is not looking too realistic, so a tutorial would be great - here's hoping! Steve G. (b3ta) |
31-05-2006, 05:30 PM | #3 |
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ok, here goes my entry :
a small wooden boat. The tutorial would cover modelling, texturing, and possibly small animation. I chose a small boat to keep the length of the tutorial within limits (kinda, I did my best....). example of the kind of ship, these exist both painted and unpainted. Why ? - It's the second most beautiful thing in the world !!! ( a woman being the first naturally, but that's way to complicated, really !!! :lmao: ) - It's a complex shape - I haven't seen any tutorial on this subject anywhere - I chose a wooden boat because texturing also looks very complex on a boat, and wood seems the worst to do. - It could combine with other tutorials without going further on an existing tutorial. For instance the ocean scene, the fishy or the evening sunlight tutorial. It would make great animations instant possible for inexperienced builders. some sub idea’s : Modeling could cover getting accurate blueprints of a ship to lightwave and getting the planks on the ribs of the ship, and so creating a complex form. ( I could provide the blueprints, and reference material ) Texturing could show how NOT to put a single texture over the entire hull, but rather making sure the planks are clearly different, making it realistic. Animation could cover linking the ship to the sea so it can sail and follow the ocean surface meanwhile. Rigging the sail to the ship and getting wind effects on it ( and on rope’s ) are also possible. ( I think many wouldn't have a clue how to start at this ) A nice extra could be carving the name of the boat in a plank on the bow. Another possible extra could be a painted version.... These are all just side idea's naturally....:blush: Final render would show a lifelike wooden ship, complete with sail. ( and give basic knowledge to build basically any kind of ship ) |
08-06-2006, 06:22 AM | #4 |
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I would like to see a tutorial on an old fashioned locomotive (1800 - 1900's). You could do the train tracks and perhaps animated smoke coming from the stack. Their are lots of possibilities for environments, but I would like to see it as realistic as possible.
Another possibility - make it completely in LW9 using the new nodes interface for texturing and lighting. Cheers. Erich |
08-06-2006, 10:36 PM | #5 |
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Dominoes (main idea)
What i would love to see are dominos being animated (e.g. in V for Vendetta towards the end of the movie)
I have this drawn out for a possible scenario... Way before the movie came out i had project going: to try and animate a bunch of dominos falling when a ball hit them... i didn't get past the modeling stage and in pure frustration my inspiration for it was gone :angery: Modeling: I wouldn't mind having the scene low poly because animation wouldn't take as long as a high poly scene. (Because once we know the esscentials we can then make high poly figures/models/everything else) Animating: Since LW 9 is the key software for this tutorial then i wouldn't mind knowing how to use some of the Dynamics of it. Cheers and good luck to all participants! Sergei aka R4s1n
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09-06-2006, 04:17 PM | #6 |
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Here's my suggestion. I'd really like to see a complete A to Z tutorial on the new LW9 node texture editor. The node type of texturing is totally new and alien to me and I'm sure I'm not alone. Looks like a VERY powerful way to texture but doesn't look very intuitive.
My suggestion for a scene to use would be a city park type of location. You could model the kids' toys (jungle gym, slide, swingset, teeter-totter, etc.), maybe a tree or two, kids' Moms looking on while the kids play, etc. There is a park in my area that has a large fort type of playset designed to look like a castle. This type of scene would have lots of opportunities for modeling, and tons of texturing for the node editor. Thanks! Last edited by TowerFan; 09-06-2006 at 05:18 PM. |
23-06-2006, 03:44 PM | #7 |
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I would like to see a very indepth tutorial on Sasquatch and dynamics. Also a good tutorial covering modeling, texturing, animating and compositing in after effects. Maybe something like a crate being dropped to the floor that cracks the concrete. The model should be easy, but the texturing and lighting could be slightly challenging. Then compositing the whole thing in AE could be fun.
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29-06-2006, 05:51 PM | #8 |
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Dragons...
Being organic it would be challenging. Why I would find it appealing is because once the fundamentals are learnt, users could vary the design or adapt it into other creatures such as bats, pteradactyls or birds. Having it rigged would enable people to animate it and having it fly. Texturing could cover basic UV'ing, displacement mapping and with the advent of Lightwave 9's new node editor some sophisticated procedurals could be applied. Put into sections: 1) Modellig 2) Rigging 3) Texturing Don't think a scene would be required, but if needed a simple mound covered with sasquatch grass, the dragon standing on top with a setting sun behind. Keep it simple. PS. And who could resist attaching some particle emitters and spewing forth some hypervoxel flames from the beasts mouth char grilling the odd knight or cave man...Well done or to taste. Some of Clyde Caldwells dragons came to mind. Attached an example. Cheers. |
02-07-2006, 10:49 PM | #9 |
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Ok the submissions are officially closed. The submissions will be discussed and a poll will be posted soon.
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